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Glitch Labs

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A member registered Jun 22, 2021 · View creator page →

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Wow, these are pretty awesome. Have you considered making a game asset pack out of some of these? I could see that being potentially lucrative.

Honestly, I think it's just a great way to let people know you're still doing maintenance on a project. If they're not excited by the project in the first place, they're probably not reading the devlogs (especially not mine!), but if they're interested and already own the project, they're probably going to be appreciative of any support or new features you're adding.

So, I wouldn't worry about trying to drum up artificial excitement. If the project is exciting already, you're doing great.

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Out of strange and morbid curiosity, have you ever done one of those 'brutal' / thorny metal logos? I'd love to see how well you handle the dark arts :)

That Kordus one is incredible, by the way. You've got some impressive skills

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The first link works, but it seems like the second one was taken down?

I really like your sense of jazzy composition on the one that's still live, with my only critique being that the drums and apparent lack of drum experience drags the experience down by a few points. Your piano work is amazing, but I definitely think you'd do well with a collaborator who can handle drum composition, use better kits and not just smash the crash, rides and splashes all the time for 'dramatic effect' repetitively. Also, someone with mixing experience could make the whole experience less sterile and potentially more 'organic' sounding rather than seeming like a bunch of scattered hits across the piano roll.

Very excellent composition skills though, and I think you could really take some of this even further into scoring games (even bigger indie ones) if you have a drive and loads of passion to do something like that. Thanks for sharing these, as well!

Soundtracking is a great reason to upload your music to Itch, along with things like sample packs and other assets that people can use for their games or projects. Bandcamp is also utilized for all sorts of audio projects - if you're doing something unique on a platform like that, don't be afraid about not fitting into the mold. That literally means you're doing something different from everyone else, and that's a good thing!

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There's definitely a lot of people with soundtracking in their skill set! Maybe you could explore what sets you apart from others, what unique things you can offer game developers that others consistently fail at, or something along those lines. Having a portfolio and established presence (even on Itch) can go a long way, too.

Also, I should mention that you don't always need a project in order to get started. You could always pull something out of the public domain and re-soundtrack it, even if it's just a few minutes at a time for the sake of a portfolio. Food for thought.

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These are seriously impressive. I hope you find someone to work with, because you've got some serious talent in this department. Sound-designing on that level isn't easy, so I feel bad for the people who are passing up the offer to work with you. Well done!

Who played bass on the track '3', or is that just a loop?

Honestly I think you could do a lot more without the heavy reliance on loops and construction kits. I can definitely hear some potential, but there's quite a lot of unintentional dissonance in your tracks which might not entirely work in your favor. Most of it sounds heavily layered and thrown together rather than painstakingly written, if that makes any sense.

This isn't all bad, though, and I think you have a lot of potential. If you ever need help finding that cohesion, I'd be glad to help.

It actually sounds a bit like both to me -- it could be used as something hauntingly peaceful or even like some kind of song before battle in a movie or what have you. Often times, adding additional FX like reverb can make it sound a bit foreign and atmospheric like that, so I think you did a good job with it.

Hey there. I've been doing experimental modular sound design for many years now, and I recently created a free sample pack for a netlabel (called Glitchpulse Records) whose online community I've been a part of for a very long time.  I decided I'd share the love and also give it away to anyone who stumbles upon it here, too.

https://analogsamples.bandcamp.com/album/idmf-analog-samples-challenge-pack

It's a free download, but I also have some free download credits for whoever wants to claim the pack on their bandcamp page.


Thanks for checking it out, and I hope you make some awesome stuff with it :)

It might help if you put together a little bit of a portfolio so that people can check out your work. Being able to work with any genre sounds like quite the accomplishment :)

Are you looking to hire someone to basically rap for an entire album, or just a single track at a time? You might have a bit more luck looking for multiple vocalists, since an entire album can be quite a lot in one shot, but I might also be wrong.

Also, I wouldn't mind taking a crack at it if you don't find anybody else to do it :)

Hey there. It seems like you do quite a lot on the end of acoustic instrumentation -- do you have examples of your sound design and texture work? 

That's a heck of a lot of reverb you've got there. Are you looking for an additional sound designer to offer their skills, or mostly just a team of gamedevs to work with? I could certainly help in the sound design department, if needed.

These are awesome. I especially like the fox and the grass ones :)

Wow, this has great nostalgic video gaming vibes, but also sounds completely fresh and unique somehow. The vocals are the only thing that seem kind of out of place in both time and pitch - were they from a pack or something? Otherwise, I really love the instrumentals you've got going on here and if you ever need help with getting things to fit right, I'd be interested in lending a hand.

Anyway, great stuff. I seriously like your composition style. It's like chiptune but without being pigeonholed to the SID chip or whatever :)

From what I've heard on your Bandcamp page, this sounds really vaporwave-inspired and pretty unique IMO. Seems like we both make generative modular music, so would you be interested in a collab or something like that by any chance?

Seems like it has been removed. Are you looking to collaborate with other artists, or what did you have in mind? :)

Sounds like you need some mixing help, friend! :D

The same link should technically work (bandcamp.com/yum), but it's possible that the codes have already been redeemed. I can give you another one, if you'd like!

You're welcome! Thanks so much for checking it out :)

Thanks for checking it out! :)

No problem! I'm glad it's working :)

I just uploaded a resize patch for Python mode, but I'm also working on a (hopefully more stable) Java version that'll actually spell out error messages and make debugging easier like it should be. Thanks for hanging in there and helping me make my scripts better!

The code definitely looks good. Is there any chance the image isn't square? If that's the case, I can patch in a resize function, but it'll either have to auto-crop the corner or severely skew the image, if that's what's going on. I might've only tested and used this on square / uniform images and that's probably what's going on here.

Also I'm definitely not against either making an auto-crop or auto-skew function that maybe the user can switch back and forth, if that sounds useful

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Sorry about the late response -- somehow I didn't get a notification on here.

More than likely it's just not finding the image if it takes longer than 30 seconds to display. It's probably throwing a null pointer exception (meaning it can't find the exact image in the data folder) but since the Python mode is a little behind the vanilla (Java) mode, it's not explicitly saying so.

If you can somehow get the sketch or code over to me, I'd love to be able to solve this one. Thanks again for your patience!

Your opinions and experience still matter! Thanks so much for your patience and helping me improve. That really means a lot to me :)

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If you look at the console (on the bottom half) when everything is open together, does it say something like 'null pointer exception'?

This is actually very useful to me, because this is a somewhat-old script and I've been meaning to port it over to Java which has way better debugging and sort of reveals error messages cleaner than this. This one was written in Python mode and unfortunately, that mode has kind of fallen behind the times a little bit.

If you're on discord or something like that, I'd be willing to debug it until it works, if that helps at all. I also understand if the whole thing is too much trouble, but I think you might find it to be kind of interesting if we get it up and running!

Are you getting a specific error message, and does it run before you add new images? 

I just tested it on the latest version, so all of them should work!

I've actually been interested in making this a standalone sort of app, but a lot of the flexibility could potentially be lost. If you find any combination of effects or chains of effects that you like, I'd be interested in including a sort of standalone version along with this if that happens to sound cool.

I'm also sorry if this was misleading in any way -- a lot of my tools are scripts for programs like Processing, Sonic Pi and others, in an attempt to get non-coders into fun creative coding and livecoding shenanigans.  With that said, I added a bunch of tutorials which I'm hoping help -- and I'm also not against re-shooting some of my previous tutorial videos. Sorry for any inconvenience in that department!

Which version of Processing do you have installed? I'd be happy to help you get the script up and running as intended :).

They're already destroyed (I can't redistribute stock images as-is) to serve as both examples and something that can be used as material to manipulate further with the script. Hope this helps!

Thank you! I'm so glad you like them :)

Im so glad you like it! Thanks so much for checking it out :)