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How do you write an interesting Dev blog?

A topic by RubiWorks created 79 days ago Views: 884 Replies: 7
Viewing posts 1 to 7

Hi everybody. I'm noob here I'ts my first time posting something here.


I know that moment when you publish your game and waiting feedback or any comment. While that progress sometimes we writing something to our own blog here in Itch.io


But I found a little inconvenences. 

  1.  If your language is not your mother language It's a little hard to create emotions or encourage your audience.
  2. You don't want to lose the time to your future gamers
  3. Maybe you don't say something impressive or so extrovert to attract people at your game.
  4. Finally you only talk about  I , I and I.

Any solutions, advice?


How can you write convincent content to be awesome and nice to read?

Thanks for all and buena suerte!!

Put the highlights of your dev log in the first part of the post or video

Hi I don´t understand your recommendation. How do you do that? I only can customize de theme in the game and my profile. Nothing more. 


Are you saying include the  index  on top of my profile? I don't know how to do that. Thanks in advance!

How do I? Installed A game from the ITCH website. To the sidequest Website 

I had some DevLogs that people were reading, which freaked me out and I deleted them out of pure embarrassment. 

From what it seemed like people here are willing to read about the project regardless. I didn't like any of it, but context and content is something to aim for in your Development Log. It shouldn't matter if you add a brief anecdote about how good your Spinach Omelet was the morning of the development log. Just be yourself. Most times I see a dev log it is very simple and very numerical, in fact, not very personal. It's up to you. I tried it, got views, didn't like it, and that's that. 

Assuming you're trying to raise interest in your game among non-developers, here's some ideas:


  • First, and most importantly, use engaging visuals (images, especially gifs). I cannot emphasize this more. This makes your posts more interesting than just a bunch of text, which personally turns me off to read. Cover images are also nice. I don't personally use them due to keeping my focus on actual development, but the more visuals the better.


  • Don't use bullet point lists for new additions, except maybe at the end. Write as if you're trying to engage an audience, not as if you're trying to bore them to sleep. (I'm not saying to write unnecessarily long paragraphs either; keep it to the point, but make sure you're being interesting about it).


  • Don't feel limited to what's 'normal'! For some reason my devlog post titled Coffee Break got more views and boosted my project more than any other logs, despite having almost nothing to do with development. Why? I don't quite know, maybe it's because it was unusual? Different? Personal? I'm still trying to figure it out. Besides this, indie developer legend Toby Fox used posts like this to crowdfund his game Undertale. Don't feel limited to the typical spitting-out-facts approach. Try something fun every once in a while! There's no shame in doing it at all.


Hope this helps, and hope your game development journey goes well!

Honestly, I think it's just a great way to let people know you're still doing maintenance on a project. If they're not excited by the project in the first place, they're probably not reading the devlogs (especially not mine!), but if they're interested and already own the project, they're probably going to be appreciative of any support or new features you're adding.

So, I wouldn't worry about trying to drum up artificial excitement. If the project is exciting already, you're doing great.

yeah i would say bulleted lists and images/visuals too