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girlieMachine

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A member registered Feb 09, 2020 · View creator page →

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I'm baffled at how you all made something this robust in only 2 weeks.  Really cool stuff! This also probably has my favorite interpretation of the backrooms in anything ever.

I've never used any Unreal engine before, but those debug raycasts on the gun actually have a really neat look to them. At least that's what I think they are based on quick research. 

When it works the reload system is actually pretty satisfying to use! I also really love how the 3D render on the title screen looks! I've been trying to get similar looking renders in Blender and I was wondering what settings you used?

HTML5 stuff can be weird sometimes on itch tbh. You have to click to get it to register input but sometimes it works a bit weird. It's apparently just kinda a thing with HTML5 in general. Glad that it started to work on your end though!

They were done in Blender with most of the render settings turned way down, with the most important one being exporting to 128 by 128. I thought they would be hard to interpret at that resolution but they turned out really well!

Actually out of curiosity was that on the title page or the warning page? If it was the warning page is set to stay up for 6 seconds, but maybe something made it take longer? To be honest I'm not super confident with how the boot splash in Godot works so maybe that was it?

That's...definitely not good. It seems to work on my end in Firefox. I'll try to look into it to see if I can replicate it. I'm glad you enjoyed it otherwise though!

It was really cool to see how this game evolved over the course of the jam. The art is really cute!

This game rocks! I commend the use of an established conlang rather than a game specific language.

The movement is shockingly accurate to the doom engine for being in Godot to the point where it activated my muscle memory of backing away from doors after opening them to get more speed like in the original game.

Really cool gameplay loop! Being able to accelerate your decent is such a good way of adding strategy to a game like this. Cool stuff!

Ooh I can kinda see the vision with that. Very excited to see what you come up with!

Actually the explosion graphic is one of the things I liked most about it if you could believe it! I really liked how it portrayed how far it went while also being visually striking. It made lobbing grenades at enemies and leading shots really satisfying!

Really cool style! Using chirpy bird sounds as ambience instead of music is an evil choice and I love it.

Genuinely one of the most satisfying implementations of a grenade launcher I've ever seen in an fps. You should consider iterating on these weapons in future projects cause they are really, really good.

Thanks!

I haven't quite finished it yet, but this game is really cool! I really like how the battle system works.

Incomprehensible. Loved it. Keep it up! (Also just gonna mirror my comment on the jam page that I think the Windows build might be missing some files. I wasn't able to launch it cause of missing the boot screen png)

Hey! Just to let you know I think there might be some files missing in the Windows build of the game. I can't launch it due to missing the splash screen png. Not sure if that is on my end but you may want to check.