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Scope Creep Bootleg's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #54 | 3.006 | 3.200 |
| Creativity | #59 | 3.319 | 3.533 |
| Entertainment | #59 | 3.006 | 3.200 |
| Theme Use | #65 | 3.068 | 3.267 |
| Visuals | #73 | 2.693 | 2.867 |
| Skeleton | #79 | 1.879 | 2.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Interesting game once I got it running, the creative aspect of the reload was awesome!
Who worked on your submission?
James "Hiynastrike, Nabski, and Grimmdev
How does your submission fit the theme?
it's a Parody of Silent Scope, an arcade game from 1999 with a slapdash harry potter coat of paint
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Comments
I think this game is pretty creative, a little slow going in/out of cover but otherwise a fun entry! Really dig that song in the background.
I actually enjoyed this quite well. Something just feels weird with the reload mechanis, and also the choosen controls. That could be made more optimal. I also think the reload mechanics was very diffuclt. I just wanted to blast some more maybe a faster reload when hiding, like "click space to hide + z to unclock + x to insert new ammo + space back into action,." The right click should be aiming like wth AWP in cs. Whwn all that is said, dis was nice my dear FREN!
Really interesting mechanic in the reload, I think it could be used for some even more interesting gameplay if expanded further. Nice work!
When it works the reload system is actually pretty satisfying to use! I also really love how the 3D render on the title screen looks! I've been trying to get similar looking renders in Blender and I was wondering what settings you used?
1. I'm glad you like it.
I didn't go as far as using Photoshop to adjust colors. But I did use Paint.Net to add text to the title screen2. Honestly I used this sort of paint by the numbers tutorial: