Genuinely one of the most satisfying implementations of a grenade launcher I've ever seen in an fps. You should consider iterating on these weapons in future projects cause they are really, really good.
Viewing post in Super Radio Blast 3D jam comments
Thank you! ^__^
I spent like 2 days outta the jam budget just making/tweaking the weapons to feel right, it kinda hurt the amount of levels but since it's the main thing you're gonna be using to interact with the game I wanted to focus on getting them right. Deffo gonna be updating the visuals a bit though, I'm not happy with the explosion graphics at all and the bullets need something more to set them apart instead of all using the same literal model...
OK, I'll see what I can do... originally the explosion used a transparent texture, but depth sorting is broken so it blocked out the sprites of enemies you were blowing up (and bullets they were shooting back at you) so I had to change it into that on/off pixelated texture last second so you could actually tell what's happening. Ideally I wanna keep it being a sphere, but with a cool fire texture instead (so it actually LOOKS like an explosion)