Ohhhh, fascinating! Oh well, this is the perfect space to discover those sorts of bugs!
Gifthammer
Creator of
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Interesting survival / resource harvesting idea. Is it just me or is trying to build a third harvester buoy a death sentence? I kept dying within a day of building it no matter how hard I raced between them to collect every precious water drop. Don’t let that undersell how much I appreciated the 90s High Seas Pirate game vibes of this though!
Really enjoyed the boat movement controls. It resonated with me from the moment I dropped in and pressed forward. The pixel effect and color scheme did a perfect job of setting the mood too. My one main issue has to be the same issue I see most on games with NPCs that chase you: they have almost the same movement speed as the player and it never changes, so it’s hopeless to outrun them. I recommend changing the sharks’ max speed when they’re almost in range to bite the player (never TOO far away, but don’t get too close too easily in other words). The sharks also felt like they had a huge attack radius. Keep up the good work!
All around a pretty neat idea! I had to fight some disconnect between what I guessed I was capable of vs the controls the player is actually given at level 0.
Assuming it really is meant to be an “outrun the other monsters” survival game, the main thing I would recommend adding is an event for the first time a monster turns its attention onto the player and gets close. When that happens, I feel like the words OH CRAP RUN! should practically cover the screen. My first few deaths were trying to figure out how to fight those first two monsters, not from failing to run away & stay alive well enough.
The world was very cool and the controls were very smooth once I entered fullscreen. Windowed mode kept trying to turn me to the right.
Interesting story, and I really like your work with the minimap and quest markers, very clean! A few sound effects would have really made it pop imo, if I sit back and insert some in my head, I can imagine a really charming game here!
The main thing I would have recommended to improve on it was some of the key layout. I didn’t realize I could talk to the crab until night 3, and found it by accident when I ran out of ideas. Still not sure which key it was. The button tips you did put in were a great touch though!
Oh, if the screen still said “Press any key to continue” then you might have gotten trapped in the debug console.
Pressing either Esc or ~ keys should get you out of the console input.
That was one of several small annoyances I would have fixed about the debug console if I had the time; Most terminals let you click away from a text bar to release focus on it. :(