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A jam submission

Fish n Farm - Godot Wild 62 EditionView game page

Arcade Survival on the High Seas!
Submitted by TigerJ (@stalkjimmy) — 2 hours, 59 minutes before the deadline
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Fish n Farm - Godot Wild 62 Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#74.0004.000
Accessibility#352.8462.846
Theme#423.7693.769
Overall#473.0773.077
Controls#483.0003.000
Audio#532.6922.692
Fun#562.6922.692
Graphics#802.5382.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1

Wildcards Used
ALL

Game Description
Arcade Survival on the High Seas!

How does your game tie into the theme?
You harvest food, water, and parts with your boat.

Source(s)
N/A

Discord Username(s)
TigerJ

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

Cool game! I found the background music and art very well done it took me a while to actually understand what I was doing and how to play but overall nice job!

Developer

Thanks for giving it a go! I am in the middle of refactoring a bunch of the code and will have an update after the jam concludes. It was so much fun to make. I will give soul essence a go here tonight. Thanks for playing!!

Submitted(+1)

Np man! Hope you enjoy our game as much as I enjoyed yours!

Submitted(+1)

Congrats on completing your first game jam with Godot!

Submitted(+1)

Quite enjoyed it! Found myself getting stuck if I ever went over 2 traps (had to bounce between the two traps to stop the bird destroying them, but 3 tended to be too much). Was playing the web version, so the bug you mentioned makes sense. Managed to survive to the morning of day 10!

Overall I really enjoyed it, loved the sounds and aesthetics , reminded me of the old Flash games I used to play. Considering this was (I believe?) a solo project, that makes it even more impressive.

Excited to see what you work on next!

Developer(+1)

Thanks for playing and the great feedback! Yup, I went solo for this one and had such a blast learning Godot during the jam. I plan to be in the next Godot Wild 63 jam although I am traveling the last two day and will not be able to stream afterwards :( 

It is such a great engine and the jam was crazy fun. Thanks for playing!!

Submitted(+1)

I love the aesthetic, it's super nostalgic for me! Reminds me of the good old days of one man indie games. Well done submitting! I had the same issue of not being able to get past the first day but it was fun anyway :D

Developer

thank you for playing. I had a wonderful time in this jam and I already have a timer setup for an update after the jam. thank you for playing!

Submitted (1 edit) (+1)

Interesting survival / resource harvesting idea. Is it just me or is trying to build a third harvester buoy a death sentence? I kept dying within a day of building it no matter how hard I raced between them to collect every precious water drop. Don’t let that undersell how much I appreciated the 90s High Seas Pirate game vibes of this though!

Developer (1 edit) (+1)

It's not easy, but I play tested and was able to survive on every session at least 3-4 days, up to 114. Best of luck!

After you harvest, the items are automatically collected, do not waste time on moving towards them.

Developer(+2)

I found the issue and why it is hard. I am determining the time it takes to loot by how fast Godot can process the filling of the progress bar. I tested on a powerful machine that fills it much faster than my streaming machine I use on twitch. When I was showing my game at the end of my stream.. I could not believe how long it took so I found the code. I should have used a Timer Node instead.

Thanks for trying Gifthammer! I am sorry about the coding/design error!

Submitted(+2)

Ohhhh, fascinating! Oh well, this is the perfect space to discover those sorts of bugs!