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(1 edit) (+1)

Interesting survival / resource harvesting idea. Is it just me or is trying to build a third harvester buoy a death sentence? I kept dying within a day of building it no matter how hard I raced between them to collect every precious water drop. Don’t let that undersell how much I appreciated the 90s High Seas Pirate game vibes of this though!

(1 edit) (+1)

It's not easy, but I play tested and was able to survive on every session at least 3-4 days, up to 114. Best of luck!

After you harvest, the items are automatically collected, do not waste time on moving towards them.

(+2)

I found the issue and why it is hard. I am determining the time it takes to loot by how fast Godot can process the filling of the progress bar. I tested on a powerful machine that fills it much faster than my streaming machine I use on twitch. When I was showing my game at the end of my stream.. I could not believe how long it took so I found the code. I should have used a Timer Node instead.

Thanks for trying Gifthammer! I am sorry about the coding/design error!

(+2)

Ohhhh, fascinating! Oh well, this is the perfect space to discover those sorts of bugs!