Haha, what a cute game! I was smiling through the whole thing.
Just... please don't actually try to make any of the recipes...
1) That's the fun of the game, to figure out how the ICs work. (The way that one works is that the slider loads the number in your card into address 1, and the the target number is in address 0. You can either set address 0 to 179, the number on your card, or set address 1 to whatever's in address 0.)
2) Sorry! I'll keep that in mind.
3) It.... kinda... doesn't very much. I guess you have to take care to figure out what everything does, though?
That's the point of the game, actually! Hopefully it should feel like you figured out what the chip's memory meant, not random chance... but that's my problem as a developer, not yours as a player.
I can't really say I understand what's going on... The towers don't do anything and I don't get to choose where I put them either. And the circles explode... sometimes... randomly...
Perhaps you just need to include instructions?
Man, I know what it's like to want to kill your parents...
Even though this is more of a movie because you have next to no agency, I liked how it was presented as a game. It makes the story more poignant.
But I'm glad you liked the game!
I really liked this game! It's sort of a rebus game, where there's a door with some symbols on it and you have to guess which key will let you through. It's an interesting take on these guessing games, especially as the puzzles become more about remembering the cutscenes.
I really, really liked this game. The idea of "platformer without jump control" has been done a bunch of times, but tying all your abilities to the shoes makes it feel really cohesive. Also, the game really doesn't take itself seriously, which was fun.
"good ol' dying" mode :P
Thanks a lot! I didn't have time to playtest this, so I might have caught the power thing if i had more time.
By the way, there is a power source in the hangar somewhere. You can interface with it to get some more power. (Just don't overload your batteries...)
Interesting idea, and I liked the title. It also very nicely fits into the jam description: a shooter, without shooting.
However, I couldn't figure it out or beat the second level. The bullets had huge hitboxes and the player just moved too slowly.
Hey, wait, I made a game called Blindside!
Besides that, I liked this game, despite not getting anywhere. The cane mechanic was cool-looking and made sense. However, it was just too hard. I couldn't get to anything and spent about 5 minutes wandering not finding or hearing anything new. Maybe increase the radius on the cane tip. (If you had more than 48 hours, this could be a really cool game if you had really good sound design, with echoes, reverb, footsteps, etc.)