Ain't that a plot twist
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You worked with the jam's theme in a pretty cool way, the game looks great! And I laughted so much the first time I killed a creature, there's a couple of fixes needed, nothing happened when I reached that cristal after the boss, I also struggled a bit before figuring out how to beat him.
I defeated the boss, got to that cristal and nothing happened, a love how te game looks, and the way you worked with the jam's theme is pretty cool, I lost it when I first hit a creature and heard the sound of it.
Awesome idea, I see a lot of potential in these mechanics, the only thing that felt weird is having to hold down shift to perform moves, but that might be just me, I got the hang of it after a while.
Very pretty game, and I love the idea of it for a platformer, the only major problem I have is that i don't see how this game fits in the theme of the jam, to me it seem like i'm getting stronger alone the longer i play.
Fun and great looking! I experienced a couple of glitches, my timer suddenly skipped to 10 seconds left(after I paused the game, I think) , I was still able to continue playing after the timer reached 00:00 though, I also found a way to fall out of the ship, behind the last guy there's an intangible wall. I also would recommend the inclusion of damage feedback, by the beginning of my experience I was confused if I was actually doing damage, or if my bullets were ineffective against the turrets.