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G2GGames

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A member registered Jun 04, 2025 · View creator page →

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Love the pixel art! Super cozy which fits the incremental style. It was very satisfying seeing how fast the temperature ramped down. And like all incremental games, I didnt bother reading what the upgrades did and just trusted that "number change faster". Nicely done overall!

One of the few games I played to completion. Incredibly polished and I can easily see this being successful on steam with a full release. Ironically, the only thing I feel like was holding it back was the spin mechanic. The draw of this game is definitely the mystery of figuring out what each animal does and how to sequence their abilities to progress. The spin for the first few times is okay, but eventually it does get repetitive and becomes more of a chore as you become more comfortable with knowing which animal you need next. Even though you can stop the wheel early, its kinda hard to track the symbol until the last second when it slows and then half the time u miss it. I spent a lot of time just ending myself immediately cause I rolled bad. That being said, that's not nearly enough of a hiccup to make me not want more of this amazing project.

This is a great take on the theme! Honestly, the most fun part for me was finding out as many infinite loops as possible, even if it gets me to -1000 spins real quick haha. It was a bit hard to keep track of which dancers would go which way and the tutorial was a lot to ingest in one go. Also, I think a great background to go with this is if the hexes were the base of an open music box. The music was very nice to listen to and I think the different types of dancers were very creative design-wise.

Cute! Love the little sound the goober makes when he hops and I enjoyed making enemies fall into spikes lol. For well done for a solo project

I have so many questions.

5/5 stars

If you have the space for it, I would love if you tried mine! A Heist Worth Remembering by G2GGames

The UI visuals were an instant hit for me. I do wish the hotbar was just a bit bigger tho cause its a bit hard to read. The gameplay was really well designed and you incorporated spin nicely!

A Heist Worth Remembering by G2GGames Hope you like mine!

Not bad! I havent seen a scratch game yet, so thats pretty cool. 

Neat defense game! I can see how have to choose the rings and rotating all the turrets on the same ring can make for some interesting decision making. Drop in some juice and I think you've got a good formula here.

This was such a cute platformer. I really appreciated the leniency on respawns and the fact that itll bump you up if you're just shy of the edge. The calming music also helped keep my adrenaline down when I sucked at platforming

Nice! This is a great submission especially for a first project. The cpr revive makes getting hit feel less punishing but at the same time, its not free either, especially cause it ramps up difficulty. It took me a second to realize that the cpr didnt start immediately, so maybe having a small countdown would provide more clarity. I also think the game would benefit a lot from some sort of incentive to not let objects get past you, so the player feels more pressured to put themselves at risk. It's also really wholesome that you did this with your family. Good job :)

Took me a second to realize how to pick up speed, but I enjoyed it once I did! I think it wouldve been cool to have some particle effects to show when ur accelerating (like drift flames in mario kart)

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I love this platforming mechanic!! It definitely has a bit of a learning curve and I think thats in part because of the control scheme for me personally. I feel like being able to rebind space to jump and spin to something else would make more sense in my brain. But I love the concept of this and after I got used to it, the gameplay was very captivating. The first time I pulled off the launch with the hammer I had a mini wow moment. I would love to see you develop this mechanic further into a full project.

Also that fail screen is hilarious. hammer guy is such a little goober

Wow this was a stellar idea! The levels are really well made and this puzzle mechanic is super interesting. I think the whole underwater stylistic vibe fits really well too. If I had to suggest an area of improvement, I would say adding some more visual feedback to which block is going to spin in which direction when you drag would make the controls feel much smoother. Sometimes I felt like it wasnt responding to my cursor movements correctly. I really hope you guys make this into a full release because I think it has a lot of potential!

I really like the juice on the shots and the gritty art style is really unique! I couldn't quite get a handle on the movement, but I had a lot of fun shooting things. It's honestly kinda terrifying seeing a horde of them running at you.

Good stuff! The boomerang physics feel really clean, and overall it reminds me of enter the gungeon.

The art is very clean! I did have issues with the clipping ball like some others have been saying, but overall very nice

I really admire when someone is faced with a disadvantage and makes the most out of it. For only having 24 hours, you definitely focused on quality over quantity. Honestly, as funny as the dialogue was, the credits are what made me laugh the loudest. If nothing else, I hope you rank high on the seriousness scale.

Nice minigames! I appreciate that they were all simple enough such that you could understand what the objective is in a couple seconds. I wouldve like to see a status report kind of thing at the end game screen for the collection of medals and some of the minigames I think could use some timing/balancing adjustments, but overall its very well done

Balatro Roulette! It just works, cant say much more than that. If the wheel spin was shorter, I think youve got a potentially addictive loop

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Really creative mechanic!! I like being able to turn the bullets back on their source or towards other enemies. I think having more clarity with the vortex visual/sfx would make it a lot easier to pilot, cause its def a bit of a learning curve. Overall, I would love to see this developed further. Also, kudos from one heist game to another ;)

Great puzzle game!! Was left wishing for more levels, so I hope you end up continuing this project, it has potential.

XD u right u right. Thanks for playing and glad you liked it!

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This is a really creative take on clicker games! Having to balance getting rich as efficiently as possible without having too much happen at one time to wake cookie up means you're trying to play on the edge the whole time, and it makes for a lot more focused experience than normal idlers.

Ngl, when I started the game and had to run the engines spamming a and d, I wasnt a fan of the controls. Somehow though it got BETTER when the engines broke and having the player spin their cursor is an amazing design choice. No complaints about this game, good idea, good execution!

Definitely the most beautiful submission Ive seen, I don't even comprehend how y'all pulled this off.  I think the Balatro-like gameplay really works in this style and the three strands makes it compelling in its own unique way. I will admit, it took a bit to really understand the rules at first, and I found myself rereading the tips often.  But an impressive entry all the same.

I grew up watch beyblade so this was definitely up my alley. The juice you added with the sfx and screen shakes really make this work. I really like the design concept around charging making you slower and more vulnerable so there's a decent amount of decision making in that. I do wish it were a little more noticeable when enemy tops were vulnerable and I somehow got to my highest score just holding down spin the whole time, so idk if that needs balancing or not. Really well done for 7 days!

Very cute! I think the choice of music fits very well with what you're going for and def helps calm the rage of my poor platforming skills. Admittedly, I got lost for much longer than Id like to admit until I realized you could hop the fence. I wish you could apply some horizontal movement on the trampolines, sometimes I got stuck bouncing and them perfectly vertical like a rick and morty lightsaber. Great work!

I lol'd at the spinning cats and the ability that sent me into the stratosphere was funny to mess around with. I wasn't quite sure what my objective was and the enemies were quite tough to fight, but otherwise the foundation was all there and I like the art style!

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Guess I’ll add mine to the sea of posts. Post your game and I’ll play it when I get home today! I’ll rate and comment all of them.

if you’re interested, here’s mine :)

https://g2ggames.itch.io/a-heist-worth-remembering

Glad you had a good time! Henry stickman was definitely a core inspiration for me so it’s nice to know that showed

Oddly addicting! Definitely out of the box with the theme haha. My main critique is the hotbar was a bit annoying to work with. A scroll functionality wouldve done wonders

Took me awhile to figure it out, but I def see the vision. Art is really good

Props to you for shipping something so quickly after such a big setback! It's a simple idea made great with good level design and stylistic choice. I would perhaps like to see a version without a timer and more emphasis on precision planning your moves, cause it did feel like I was just trial-and-error spamming most of the time, but thats also just personal taste.

As an aerospace engineer, I'm pulling my hair out.  As a game developer, I'm giving a standing ovation. (For the record, you should not be expected to model Orbital Mechanics properly in the span of a week, I'm just messing around. This game is awesome)

Came for the game, stayed for the story. 10/10 art panels

Holy polish, this looks incredible. You could release this as a mobile game right now and I think it would be fine. The only thing holding it back right now is lack of variety, but you have plenty of design space to iterate. Like rings that are locked in certain rotational axes, or linked rings that dictate which order you need to enter them through. I would really love to see a full version of this!

The art is very cute! Admittedly, I thought trying to stack the cards on top of each other was the way to progress the levels, but then I figured out I can just spam click while making sure to spin the table the right way. Not sure if that was the intended gameplay or not, but it was fun to lock in at the end when the timings got faster.

He gets my vote