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(+1)

It's my first time seeing this mechanic brought out in 3D, so good job breaking the mold! The models are kept simple (which I like since overly complex can get overwhelming) and the audio fits the ambiance very nicely. It does seem a bit unforgiving with the movement and countdown, since even a slight sidestep can cost an extra step, and I found myself losing at the edge of the exit multiple times. Perhaps there could be a more concrete definition of what a step counts as, similar to how 2D games can have tile spaces. In terms of level design, you did a great job introducing new mechanics to the player, and it had me eager for more complexity down the line.

Yes, I 100% agree with you, it should be something to indicate user that his step will count. First thing I will try to do is giving special sound when stepcount was decreased, something concrete, but not annoying.

Thank u so much for the feedback, I will play your game too <3