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I always have to give props for voice acting in a game jams, really well done! The mechanics were easy to follow, the puzzle rooms were clear and cleverly laid out, and the sfx felt responsive and really helped the immersion. I was a bit sad that you're not allowed to use both abilities at once. I think there could be a really cool added layer of depth in the puzzle design if you could rewind your clone or have to time your rewind in conjunction with how the player sets up their clone movement. I would also like to see more of zones that nullify abilities. I noticed it was used to introduce the clone mechanic properly, but if there were partial zones that prevented either ability, that would be pretty neat to see. But that's just my amateur brainstorming so feel free to take it with a grain of salt haha.

(+1)

Hey, thanks for playing. I agree with you completely about being able to use both mechanics at once, unfortunately this led to some weird behavior that we couldn't quite get sorted out before the submission period. We plan to allow using both abilities at once when we continue this game in the future.
I like your idea of more zones that nullify abilities are