The ground slam mechanic really makes this stand out from other countdown-based platformers. And thank you for checkpoints, not even games get to doing that for jams. I also appreciated how the background gears were somewhat synced up to the timer too. I'm pretty bad at precision platformers in general, so maybe its just a skill issue, but it did feel like the control scheme was a bit unintuitive and clunky to handle. At least for keyboard, perhaps controller is better. Other than that, it's a pretty solid game!