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I liked being able to put the clock on the game timer to make it repeat, that was a neat trick! It was also funny being able to just delete the floor if you wanted to. It did feel like most of time, the timer on the dark blue clocks didnt really add much to the game aside from making the player wait, and the timing on level 6 felt sort of trial and error. Also, the light blue clock felt a bit inconsistent, and I wasnt sure if its function was to make things move or stop or both. That's just my two cents, and it was an enjoyable experience overall.

Thank you for such detailed feedback! I understand the confusion with the light blue clock, as it indeed feels like it interacts with objects in a different ways. The initial idea behind both timers was that the dark timer works as a lifetime countdown for the object it is placed on, while the light blue timer is a loop countdown that makes the object repeat its own behavior in its own way.

Overall, I completely agree with all of your remarks. Thanks for playing the game!