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This movement mechanic is insanely clean! I feel like this game has such a potential for speed runners. A cool design challenge would be to make the whole level completable in one roll, but you have to really lock in to make that happen. Having to hold down space to bounce off walls did feel a little unintuitive,  but got better as I got used to it. And of course, the sfx and visual juice really make it very responsive.

All the levels are actually designed to be beatable while staying in rolling form lol! And tysm for the feedback :)

OH cool! In that case, I'm just bad lol