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Fresh Cooked Games

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A member registered Jun 28, 2021 · View creator page →

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Cozy and soothing. I enjoyed walking around and snapping a few pictures. It would be nice to have more to interact with along the way, but I could also see an auto-run feature where your character followed its current path to the next point of interest, and have it be more of a background activity.

Thank you Eleni, what a kind comment! I'm glad you stuck with it and got hang of the basket, I need to spend more time working on the guidance at the beginning. Thanks so much for playtesting and leaving details, that helps me out a lot. Also I love your island, it looks so good!

This had such a warm atmosphere! I really liked the feel of the mincing physics. I definitely felt the stress of trying to get dinner done in time. Overall great game, I liked that it was short and sweet.

The story grabbed me right away on this one. Little polish items like reverb in cave spaces added a lot. Really impressive for having a time limit!

The starry water was really cool. Great art direction on this one!

An ARPG where you have to give away your abilities?! Such a good idea for the theme. I was impressed with how much was added in a short amount of time. The combat felt good and I liked the story. The *shing* when turning to stone was great.

"You want to what?? Help this little guy over here?" Haha that line started cracking me up. I managed to get to the true ending and save my wife. Thanks for putting together such a complete product for us to play through!

Thanks Vorgiven, your words make me smile! And the old timer definitely needs a beacon or something...

Also question, who have you been vorgiven by?  :D

Thanks HazGal, I appreciate that! And that was exactly what I was going for with the aesthetic, makes me happy to hear you say it!

Hey thanks for playing JewelSelective, appreciate the time and thought!

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The corruption had me spamming bombs like a crazy person- it was fun! It felt like a living world.

Difficult but fun! The atmosphere was compelling. I like that idea of giving your time or energy as generosity, so true.

Loved the environment, also excited to find another UE indie! We do exist!!!

Really enjoyed the theme, felt like the game delivered it super well.

Enjoyed the cozy interior. Gathering ingredients gave purpose to the side scrolling combat, which felt good.

Really nice pixel art. Great theme and vibe. It was fun to jump into the reflections, I did not expect that.

I loved how the flat grass texture moved with the wind. Stunning environment design, just a really good looking game.

I love a good gliding game! Simple and fun, the best kind. The flapping felt very good.

I ignored directions and continued to admire the landscape. Loved the style.

I loved the atmosphere and thought the van was great. Nice and wobbly, and great sounds. The whole thing looks amazing. You managed to pack so much in!

I definitely reflected on the cost of being obsessed trying to make a perfect jump! Glad this game made it quick to restart, I had fun making it as far as I could.

This one really grabbed my attention and kept me clicking around to help all the cats. It felt great to make each cat happy in its own way.

Very fun, and I loved the century-passing effect of moving through space. The theme was great. I loved adding moons.

Oof, sending people away is brutal. You made me feel. How dare you.

Also, I flipped that coin more times than I care to admit.

Loved the glittery skybox. The voice acting added a lot to it as well. The singing mechanic was interesting. Overall very enjoyable.

Great art direction, and I loved how the environment felt really large with the sky in the background and the shadows cast on the interior.

Trippy and delightful

Super funny game, the combinations and the sheer chaos of it all made me laugh. Loved it.

Boxcat tugged at my heartstrings. Really enjoyed the environment.

Very fun. The multiplayer element and goal of rejuvenating the planet really makes the game feel big.

TENSE! I made audible pained noises as my hearts dropped. Fun game.

The swinging bit cracked me up as I rotated into oblivion. The pickup sound was very satisfying. Overall great nostalgic vaporware vibe.

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Thank you, and nice job finding the hidden path at the end - not many have found that :D

Storm Blasters is a co-op storm chasing shooter with vehicle combat. Shoot down the machines controlling the destructive storms ravaging the biodome.

Today I released a prototype of the vehicle mechanics, the storm FX, and the drone targets you can shoot down, so please give it a try here: https://fresh-cooked-games.itch.io/storm-blasters. This prototype is built in Unreal Engine 5, and has working networked multiplayer.

https://fresh-cooked-games.itch.io/christmas-luge

It's Christmas in July! And the penguins in the villages below need some Christmas cheer. Slide your way down the snowy mountains, gathering scarves along the way, and toss them to penguins in need.



I made this project with the intent of picking up Unreal/C++, and made some voxel art along the way to make it fun. It's got fast paced luging action, as well as shooting gallery moments when you throw your collected scarves. Hope you enjoy the game, it was fun to make! Let me know what you think!








Gameplay Video: