Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

foxblock

33
Posts
10
Followers
A member registered Oct 07, 2023 · View creator page →

Creator of

Recent community posts

For anyone interested, due to spoilers of level  solutions   the conversation continued here:   https://itch.io/post/13527355

Hi, posting it here   is very considerate of you :D (I will link it in the  other thread, if people want to find it)

I like your log -> +1 -> log  chain, did not think of that. My solution for "Broken Countdown"    was   similar, but used sqrt which converges more slowly than the log_10:  [²], [log_10], [+1], [sqrt]*5, [-1] (same notation as yours: order as applied to enemies, so  build from right to left). Similar solution for "Built to scale".

Now I am  curious if there is a level where one solution works out, but the other one does not, hmmm....

The solution for "We have to go back" is also clever. I kinda do not like that it works  though :D Having a [/2] turn a 3 into a 2  just does not feel right to me   and is one of the "game mechanics" I was not super happy with. Maybe I should have removed access to [/2] in that level ;). Anyway, the intended    textbook solution was:  [²], [sqrt], [-1]*3

Thanks a lot   for your interest in the game. It makes me happy to hear   you got something out of it :)

I am always open to talk about game design in general (math related or not). Not sure what the best channel would be though...

Cheers!

Hey, congratulations! You found an  "easter egg" (maybe you are even the first, at least  the first to tell me :) ).

I was strapped for time due to the game jam deadline and    I kinda suspected my "par" solutions might not be the most optimal. So I included the 4/3 result as a reward for beating my intended best solution.

So for these  levels you beat the author :)

I did spend some time testing my solutions and could not come up with better ones, so   I would be interested how you did it, if you  can remember.


Cheers!

Did you read the tutorial text? If you can tell me specifically what you are confused about, I might be able to help.

I liked this. Reminded me of Q.U.B.E. The animated model of the scale gun was very well done!

The puzzles could have used more fine-tuning and variety. Essentially it always boiled down to "scale this block horizontally to push another block on a switch, then scale this block vertically to push yourself up". Also I cringed at all the spelling errors XD

Overall very nice entry for such a short jam.

Thanks for the kind words

Thanks ;)

C is easier to work with, than you might expect. Give it a try. Raylib is a great tool to get started.

Fair criticism.  It definitely only is a proof of concept of sorts. I have some ideas what I could do as proper graphics, though.

Thanks! I will come back to it after the jam and add more Levels to it as well as fine tune the existing ones. Feel free to follow to be notified of updates.

Will have to think about what do to with complex numbers. It was more included as a joke, but we will see.

Thank you, glad you like it

I really liked the graphical style of the PCB with the reflective walls.

The sensation of building up speed and zooming over the world was really fun. Great analogy for data/electrons surging through traces.

Thanks, glad you liked it.

That sounds like z-fighting and probably was not on purpose. But maybe it's an idea to include it anyway :D

Had way more fun than I expected with this game. In the first minute it looked and felt kinda trashy to be honest XD. I died way too quickly from stuff I did not see and the movement was too "floaty" for my liking.

But then it grew on me and I learned the mechanics. Really loved the humour and meme art.

Nice idea. I did not realize I could zoom in and out until I was loosing health for an unknown reason and discovered the cars piling up in the incoming lane...

Maybe start with a smaller map, so it's more of a challenge?

Nice idea with scaling objects in one dimension only. Would love to see more levels.

Thanks. Interesting idea with parkour. Maybe you could climb up the weapon instead of falling through it.

We ran out of time to implement a better air movement and damage when actually hitting the ground in the last part. So that is probably why it felt a bit incoherent.

Thanks. Definitely valid criticism.

We had a enemy resistances to different damage types all programmed up, but sadly ran out of time to implement different enemy times and such.

Thanks for the feedback

We definitely ran out of time at the end :D

Cute

Very personal game with a lot of soul. Good job.

Unfortunately I am getting the following error when starting. :(

Couldn't start:

"G:\Downloads\Engine\Binaries\Win64\UE4Game.exe" ..\..\..\GMTK_2024\GMTK_2024.uproject
CreateProcess() returned 2.

Cool concept and very unique style. I liked it.

Love the idea, very creative. The presentation is also cute and fits perfectly.

Feel kind bad for the dino now :( Another reason to switch to Firefox I guess ;-)

Interesting concept, I liked it. I was too stupid to get past the first 3-4 puzzles though XD Would have loved to have in-game text explaining the mechanics and controls.

Overall a neat idea, keep at it!

I liked the concept and the art style, very unique.

:D

Yes totally. We need more games for us math nerds!

Thanks, glad you liked it :)

Your reply is everything I hoped for. :D 

I knew this was not a game for everyone. But hearing that someone had fun, even though he is probably not the ideal target audience is very motivating. Thanks a lot for playing and commenting!

I am currently working on polishing things up with transitions, sounds and effects. You can see some of it here: https://devforum.play.date/t/crank-it-a-multiplayer-party-game-first-prototype-d...

Fakeout prompts is not something that was on my radar tbh. I am going to have to  think about whether and where it makes sense to include those. Thanks for the input though.

Aww, but understandable :D Thanks for trying

Hey, thanks for the video. Glad you enjoyed it :)

I am curious though what did you daughter make of the game?

(1 edit)

Hey, glad you like it. That are good suggestions. I will probably come back to that later down the road, when I implement a proper menu, since the playdate only allows 3 menu items to be added.

For the "shout it" action, you can just blow into the mic for now, as a quiet way to play it. :)