For anyone interested, due to spoilers of level solutions the conversation continued here: https://itch.io/post/13527355
foxblock
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Hi, posting it here is very considerate of you :D (I will link it in the other thread, if people want to find it)
I like your log -> +1 -> log chain, did not think of that. My solution for "Broken Countdown" was similar, but used sqrt which converges more slowly than the log_10: [²], [log_10], [+1], [sqrt]*5, [-1] (same notation as yours: order as applied to enemies, so build from right to left). Similar solution for "Built to scale".
Now I am curious if there is a level where one solution works out, but the other one does not, hmmm....
The solution for "We have to go back" is also clever. I kinda do not like that it works though :D Having a [/2] turn a 3 into a 2 just does not feel right to me and is one of the "game mechanics" I was not super happy with. Maybe I should have removed access to [/2] in that level ;). Anyway, the intended textbook solution was: [²], [sqrt], [-1]*3
Thanks a lot for your interest in the game. It makes me happy to hear you got something out of it :)
I am always open to talk about game design in general (math related or not). Not sure what the best channel would be though...
Cheers!
Hey, congratulations! You found an "easter egg" (maybe you are even the first, at least the first to tell me :) ).
I was strapped for time due to the game jam deadline and I kinda suspected my "par" solutions might not be the most optimal. So I included the 4/3 result as a reward for beating my intended best solution.
So for these levels you beat the author :)
I did spend some time testing my solutions and could not come up with better ones, so I would be interested how you did it, if you can remember.
Cheers!
I liked this. Reminded me of Q.U.B.E. The animated model of the scale gun was very well done!
The puzzles could have used more fine-tuning and variety. Essentially it always boiled down to "scale this block horizontally to push another block on a switch, then scale this block vertically to push yourself up". Also I cringed at all the spelling errors XD
Overall very nice entry for such a short jam.
Had way more fun than I expected with this game. In the first minute it looked and felt kinda trashy to be honest XD. I died way too quickly from stuff I did not see and the movement was too "floaty" for my liking.
But then it grew on me and I learned the mechanics. Really loved the humour and meme art.
I am currently working on polishing things up with transitions, sounds and effects. You can see some of it here: https://devforum.play.date/t/crank-it-a-multiplayer-party-game-first-prototype-d...
Fakeout prompts is not something that was on my radar tbh. I am going to have to think about whether and where it makes sense to include those. Thanks for the input though.