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A jam submission

Built In BabylonView game page

Submitted by IndieanaJones — 4 hours, 22 minutes before the deadline
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Built In Babylon's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#27882.9293.875
Overall#38552.7723.667
Style#39342.7403.625
Creativity#45632.6463.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The gameplay loop involves building a large tower in order to scale higher and higher into the sky to go swat an annoying angel from blocking your sun. So essentially, the main component of the game is a temple which is literally "built to scale" by you.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Submitted

Had way more fun than I expected with this game. In the first minute it looked and felt kinda trashy to be honest XD. I died way too quickly from stuff I did not see and the movement was too "floaty" for my liking.

But then it grew on me and I learned the mechanics. Really loved the humour and meme art.

Submitted (1 edit)

Awesome game, could use a bit of polish on the feel but otherwise feels very complete and fun!

A couple minor critiques:

  • The player's acceleration and deceleration feels very slow, and it makes it tough to kite and fight the zombies. It also meant I had a difficult time making quick turns on the road due to the quick speed combined with slow acceleration. I would probably have increased it 2-3 times or maybe just allowed the player to reach top speed instantaneously.
  • The zombies were more hassle to try dealing with than to simply ignore, given you can very easily avoid them. If you were to continue working on the game post-jam, I might add some kind of incentive for actually killing them - maybe they occasionally drop stones or health or something?
  • The flood attack is very powerful for how little time you have to react to it. If there were some objects out in the field you could stand on to escape it, it wouldn't be as difficult, but otherwise if one starts while you're far away from the temple then you're probably as good as dead. There were a couple times were I took 7 or 8 health from one flood because it took so long to get to high ground, and I ended up dying the first time the flood occurred.
  • I get it's a gun, but the blaster upgrade towards the end feels a little too powerful. I was able to mine rocks from on the 3rd floor in the temple, which meant it basically countered the most intimidating attack in the game (the flood).

Overall great work though, the game had a good sense of humor and it seems like you were able to adequately complete your scoped project!

Submitted

Very enjoyed playing it! The dialogue is perfect for my tastes, I love the tone of this game, the way signs are presented, all angel's dialogue, everything. Very good submission!

Unfortunately, I got hit with a flood, and couldn't run back to the second floor fast enough and suffocated... Maybe a bit less dmg/sec for water?

Submitted

I like how the difficult scale with the more you scale the construction and the humor was pretty funny.

Submitted

Good game, unexpected but enjoyed playing it

Submitted

Really fun game with a cool and humorous premise! The writing is witty and the way the mechanics build up with each thing you build makes for a fun arcadey feel!

The zombies are pretty hard to hit and hit too hard for how many there are. Maybe they should be affected by the thunder attacks and slowed down by floods to make them more avoidable?