Hi, posting it here is very considerate of you :D (I will link it in the other thread, if people want to find it)
I like your log -> +1 -> log chain, did not think of that. My solution for "Broken Countdown" was similar, but used sqrt which converges more slowly than the log_10: [²], [log_10], [+1], [sqrt]*5, [-1] (same notation as yours: order as applied to enemies, so build from right to left). Similar solution for "Built to scale".
Now I am curious if there is a level where one solution works out, but the other one does not, hmmm....
The solution for "We have to go back" is also clever. I kinda do not like that it works though :D Having a [/2] turn a 3 into a 2 just does not feel right to me and is one of the "game mechanics" I was not super happy with. Maybe I should have removed access to [/2] in that level ;). Anyway, the intended textbook solution was: [²], [sqrt], [-1]*3
Thanks a lot for your interest in the game. It makes me happy to hear you got something out of it :)
I am always open to talk about game design in general (math related or not). Not sure what the best channel would be though...
Cheers!