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Flix8

25
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3
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A member registered Feb 22, 2025 · View creator page →

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I enjoyed filing a complaint according to company procedure and peacefully resolving the issue with my boss :). Had a lot of fun playing. I just sometimes got stuck midair and was a hit a lot because of that. In the final level, I died twice because I got stuck in the crowd and could neither move, nor jump. Other than that, good job!

Great game, I enjoyed playing! I especially liked the music (and of course the visuals others mentioned before). Things like the auto-mode and the speed-up are the kind of quality of life features that I always appreciate in games. Good work!

Cute game, I especially liked the audio! The gameplay is intuitive and works. There were just some viewport scaling issues and I think the UI in general could have been a bit bigger. Other than that, good job!

I like the game concept and the visuals and the mechanics work well. Like others have already mentioned, the level transitions are a bit confusing at first and the gameplay loop does get repetive very quickly and enough time power-ups spawn so that it is difficult to run out of time. But I enjoyed playing it for a few minutes.

Thanks! Yeah, I played that other game as well (or maybe there is just multiple games with the similar premise). The mouse being finnicky was a bug that was introduced in the web build and we prioritized fixing other things (and also kindof forgot). But glad you enjoyed!

Thank you for your long response. Yeah, I can imagine that it can be a bit overwhelming :), especially when the volume is too high. And the thing with the mouse pointer only happened in the browser for some devices (like my laptop as well), it has to do with the custom cursor and we didn't get to fixing it in the end. I would have liked to work more on the sound balancing itself, but after creating 90% of the sounds like 2 days before the deadline I wasn't able to make it so that some sounds are even quieter when zoomed out. Welp, there is always a next time!

Glad you still enjoyed it. Yeah, the mouse being weird only was present in the web build, and we were too tired to fix it and instead did some rebalancing in the last hours.

Hey, I was busy the last 2 days so I'm only writing now, but I'm glad you enjoyed our game. Thank you!

Fun game and the fly and eat mechanic make the platformer way more interesting. The fly mechanic feels a bit janky tough. Two things that would probably make it easier to control (in my personal opinion, this is your game, of course): Firstly, Making it so that you already start flying the first time you press space so you don't need to time it during the short time your in the air. Secondly, maybe making it so you glide way more when you hold space in the air after flying up. 

Still, good job!

I enjoyed playing, especially the pure anxiety I felt when the spin needed the finish before I could switch while a coworker was coming. Great Job.
Btw: Funnily enough, your game is pretty similar to ours, we also went with the 90s look in a company, managing gambling and work.

Everything was SO SERIOUS I didn't smile or chuckle a single time. I was so locked in to get those crayons that I didn't even blink. Anyways, this is for sure the most entertaining game I've played so far.  Good Job!

I love this game. Like everybody already mentioned, the visuals are incredible. It was very fun to play, though I gave up in the end because it felt too much like it did not matter what I did. But that is the only "negative" thing I have to say. I don't know HOW you did this in eight days, but WHAT you did was astonishing. Very cool.

The game looks interesting, although the tutorial was very daunting with a giant wall of text. Because I also could not see the full screen, I just didn't understand why I was loosing or what I was doing wrong. Still, good job!

I like the art a lot, especially after the cutscene. I was first confused, but the small collection of minigames was fun to play. It just gets repetitive very quickly tough and some audio would have made the game more enjoyable for sure.

I like the concept and the movement reminds of these tank minigames on mobile, but it is a bit frustrating when you want to hit something and are constantly turning away. Maybe making it so that the spin direction changes when throwing a punch would make the game a lot easier to control.

I like the visual style a lot. The game is short, but surprisingly fun. After 10 tries or so I gave up. I guess no Black Stallion for me : )

We have now fixed all of the issues that we weren't able to get to throughout the day (We just submitted it and went to sleep). If you want you can give it another go, but I will check out your game tomorrow for sure!

Glad that you enjoyed game, thank you. I was really hoping that someone would read through  the ToS, I wrote quite a while on that and the players are sadly supposed to scroll past it. I will definetly check out your game tomorrow!

Hey! Thanks a lot. We really worked a lot today to fix some major bugs and do some rebalancing. Glad you enjoyed it. I will definetly check out your game tomorrow! (Need to finally sleep :) )

Really polished game! I especially like the upgrade feature. I feel like the camera movement could be a bit more smoove though  (also because it rotates with the player). Maybe not rotating the camera at all would work.

This was the most interesting game I've played so far. The game was immersive, because everything fit together. I've read that you will keep developing, but in the current version, I felt like there were not enough different objectives or sets of choices on the planets (or I just had bad RNG). At first,  I had to think about what to choose, but at some point I just knew the "better" choice for many of them which made the game less interesting after playing for a while. This was the only negative thing I could point out though, everything else was very good!

What I really liked about the game is that it is quite difficult at first, but you are actually getting better and it doesn't feel like the difficulty comes from bad game design like in other games I've played for the Jam. Good Job.

This is the best game I've played so far. It was fun, had cool visuals, the music was very fitting and it is a creative and fun interpretation of the theme.

Very intuitive but fun game mechanic with switching the heads! I would love to play a "full" version of the game with more levels and bosses. The only thing that could be improved (in my opinion) is the final boss, because the invicibility period is long enough to pick up your head again if he hurts you before he attacks again, which makes the boss quite easy.

Really creative interpretation of the theme! Was really fun to play!