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fizzial

24
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4
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A member registered Apr 23, 2021 · View creator page →

Creator of

Recent community posts

I really loved this! Fun game and fun concept- made me laugh several times

Now I wonder what the adventurers will do with all those hundreds of unused potions....

Nice game! Kind of a reminded me of Adventure strangely enough

I tried to eat the Holy Potato and faced divine judgement...

Cool game; I liked the idea! Really plays into the jam theme

Wow, this was a really cool take on the theme! The most interesting typing game I've played- love the aesthetic

Orc together strong! Nice game

Fun game; super polished! I ended up suffering from success making too many of my cards 0 cost and running out of draws lol

Thanks for playing; I'm glad you enjoyed it!
I agree the on-boarding experience could use many improvements. I plan to address some QoL in a post-jam patch

Thanks for giving it a play! We were definitely lacking on the instruction side, so big props to you for managing to figure it out and beat the game despite that

Thanks for playing! It was nice to see the VOD too. 
I agree with all the QoL features you mentioned; we just unfortunately ran out of time to implement them. The window bar having the card name is a really good idea! I'll add it in a post-jam patch for sure

Eye think this game is great! Struck a nice balance between puzzle solving and timing.
Double eye room was a bit tricky to get working right, but it made me get creative.

1 comments · Posted in 1 comments

1

Good game! Making all those different difficulties in the time limit must have been tough. Plenty of content with all the characters
Thank you for your galactic service Mr. Ratt Jr. o7

Waterbending!!!! The water whip felt pretty fun to use and it was quite strong when paired with the ice wall. I was impressed with how many abilities you managed to pack into the game! Overall it was not too challenging, but I think there is potential for something really unique with some more time and polishing. Great job!

I think this was one of if the not the best takes on the theme! Really cool how you can intentionally miss bullets to make enemies fight each other. It always kept me cycling guns so as not to overpopulate the screen with too much of one enemy type. The difficulty scales up really nice and the game was an overall pleasure to play. I love the lovecraftian wild west setting; it was super unique! Great job and great game!

Really love it! Heavy emphasis on leading enemy bullets over navigating dense patterns. The atmosphere is really great and the game feels tight. Great job!!

Wow! This feels really complete. Really fun and full of QOL detail. I really like how the focus fire dims the background. I've never seen it before and now I think it should be common place in bullet hells! The game play was very fun and felt balanced. The music was nice as well! One note: I think the ship moves faster than expected on diagonal inputs which caught me off guard.

Ah, it could also be some quark with Wine. I'm on Linux, so it might be running a bit worse.

I really like the name lol. The idea of your own bullets being able to hurt you is pretty interesting; it really makes you carefully conciser your shots. There was some noticeable stuttering when enemies spawned, so maybe try preallocating them before the level start. Other than that no bugs or issues; great job!

Really nice art style; I'm a sucker for cute tank games! It felt polished and responsive and I think it was pretty well balanced. The screen shake on the player firing is a little much though. Great job!

This one was super fun! I found myself playing again and again trying different builds (time burst + speed was my fav). The art style worked really well as it kept everything very clear and legible. The bullet movements are pretty crazy lol

The visuals were really striking! The theme was also really well implemented; very interesting that you gain powers as you lose health. Personally I my favorite power-up was the three orbs. Saved me more times than I can count!

The mechanic for ranged and melee gauges refilling each other was really fun! It made you think of which enemies should be taken on first and adjusting your approach mid combat as one combat gauge depleats. Great take on the jam theme!

This was excellent! The art and bullet patterns are really clear while also being interesting. The sound effects were really satisfying and felt quite "full". The difficulty was about perfect for a jam game and the achievements added voluntary extra difficulty. 10/10 really clean game!