Lovin' the wholesome vibes, have a frog :D
figure_it_out_ltr
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I loved the concept, the witch was and character design was really good, although the art direction seems to be inconsistent, the puzzle game play was still fun!
Oh also we spent the first minute or so of the game trying to move spikes in the way of the witch, I don't know if that says more about us or your game design tho lol XD. Any ways I know it can be tough to add tutorials during the jam timeline so we get it :D.
How do you beat the game? We got the witch all the way to the last fire thingy and then got stuck, any tips?
~.~
Thanks for your response!
We were worried the second level was a bit too obtuse lol. Perhaps we should move the second level around to be level 3 or 4 then? We might also end up re-working the layout to be more obvious too, but that seems like an after jam thing.
anyways if you want to see the rest of the game here is the spoiler solution for level 2, continue onward if you want to get it yourself :D.
Spoiler solution if you want to see the rest of the game: You keep your velocity after you re-spawn on the tuna cans, so the idea is you can die while jumping to snap up to the second platform.
Anyways thanks again for posting ^-^!
unfortionetly no, we considered adding it. However since we had to cut our dev time short (the jam ended the day one of our programmers left for college!). We decided to focus most of our efforts into the remaining levels. Definitely agree with you though it is a feature that the game desperately needs!
-Dk