Maybe increase the number of enemies or speed the time to the next wave
Fabricio Caixeta Andriani
Creator of
Recent community posts
I like the concept, but in the fist moment I did not understand that the monsters are your allies, Maybe start with only one and make them smaller and more similar to the player so the player can understand better what is yours and what is enemies.
The number of enemies increase too fast, but it was ok to test the concept
I like the concept and the art style. I think The enemies need some damage feedback and will be more fun if most of the enemies have only one life (in the first wave I think is a must)
The message of what upgrade the player gains is too fast. I think the upgrade system could be automatic, and give the player some choice, when the player collected a number of coins (similar to experience in Vampire Survivors), or a screen after the wave (like brotato).
I like the concept and the art style. I think The enemies need some damage feedback and will be more fun if most of the enemies have only one life (in the first wave I think is a must)
The message of what upgrade the player gains is too fast. I think the upgrade system could be automatic, and give the player some choice, when the player collected a number of coins (similar to experience in Vampire Survivors), or a screen after the wave (like brotato).
I liked the visuals and the start animation. You have a good start for a top down shooter, good job! The screen on the itchio page is too small.
If my weapons have infinite bullets I would like to only press and the weapon continue to shoot. But click is ok too.
Check my game on the jam too, is a top down shooter too https://fabsca.itch.io/one-chance-match-shoot
I really like the art style of the UI, and the possibilities for the game.
walk with AWSD is not very good for this kind of game (I discovered that this was possible after read the game description), I would like to have places and in each one of the places I could interact with the things in that place.
If I can not do one thing would be nice to rearrange the cards and change the colors to indicate it.
The actions need time, but the time passes in real time too, for this kind of game is better if only the actions increase the time
On the combat is a little strange to use any item on my inventory. Maybe have cards that represent actions, and you can only perform a action if you have the item. And the actions can break your itens, so is good to have more than one in your inventory to swap
Check my game on the jam too https://fabsca.itch.io/circles-of-replications-day-2
I liked the game, but will be nice to have more vertical space to react to the bombs and the bombs to be a little smaller
Check my game on the jam too https://fabsca.itch.io/circles-of-replications-day-2
I liked the game, but will be nice to have more vertical space to react to the bombs and the bombs to be a little smaller
Check my game on the jam too https://fabsca.itch.io/circles-of-replications-day-2
The controls are ok. The only thing that I did was to click on the ghosts, but did not understand the diference between colors and the big one vs the small ones. The area of click was to large, some times I destroy more than one ghost with the same click or take damage. There is a way to fix the house? Do my actions affect the house?
Check my game on the jam https://fabsca.itch.io/circles-of-replications-day-2
I had the chance to see a lot of games of Day 1. Here are some recommendations that will help people to choose your game
Before zip Rename your folder project to the game name
If you are use Unity delete the Library folder for reduced file sizes
Include a OpenGL build on the submission page, so people can give feedback easily. If you are not targeting for OpenGL please provide more details about your game (images, videos, text)
If you are using assets from other people give the credit








