I like the idea of the darkness, but did not understand the consequences of it
For some reason I think the gun would be better if you gain amo over time instead of reloading when end
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Trevosopia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #6 | 3.684 | 3.684 |
Fun | #7 | 3.053 | 3.053 |
Audio | #9 | 2.947 | 2.947 |
Overall | #9 | 2.965 | 2.965 |
Replayability | #12 | 2.474 | 2.474 |
Innovation | #12 | 2.895 | 2.895 |
Theme | #16 | 2.737 | 2.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Members
Yes. 1 artist and 1 programmer.
Optional theme
You can always fight again.
Comments
The initial idea was losing HP when out of the circle, but we thought it wouldn't play well with other aspects of the game. For instance, collecting the "?" boxes. So we changed it to being hard to see instead. We realize now that it should've been darker to have an impact. So, thanks for your comment and suggestion! We'll gather all feedback and reevaluate the mechanics!
Managed to survive just above 3 minutes in all my attempts, I assume that's good.
I really enjoyed how the circle encouraged you to follow it, but maybe the darkness could be even more debilitating, as I could still parse things just fine in the darkness (but that's an opinion).
Perhaps being able to see what powerup you can get might make things even more interesting as well, like intentionally saving the shield powerups for late game?
Overall though, it's very enjoyable ^^
This was a really fun and nice game!
I killed 226 enemies in my best run. Nice graphics, nice music and sounds, good controls (although there was something blocking the shoot input in the top on the screen) .
I'm no expert on the genre, but it maybe didn't feel very roguelike to me? Anyway, I had much fun playing it, so I'm happy anyway :)
A reload button would have been nice btw. That way I could have reloaded when I had a time, instead of having to empty the mag or start next encounter with little ammo left.
Art was quite cool! It would have been nice to have a bit more instruction or reason as to why we were in a circle killing enemies but fun and cool game!
Dang, I love the art style! Very appealing, also with the abilities. Good work!
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