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A jam submission

Touch 'n Ghosts (In Dev)View game page

How good are you at cleaning?
Submitted by Arcade Eleven — 2 hours, 50 minutes before the deadline
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Touch 'n Ghosts (In Dev)'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals(Graphics)#14.6004.600
Overall#24.2004.200
User Interface (UI/UX)#34.4004.400
Fun#34.0004.000
Sound/Audio#53.6003.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://arcade-eleven.itch.io/touch-n-ghosts/devlog/610976/touch-n-ghost-update-improve-my-game-jam-29

Developer Feedback Questions
All sorts of feedbacks are welcome, about what you like and what you think should be improved.

This version is the first playable prototype. Do not hesitate to share your feeling about graphics, gameplay, difficulty and what you would like to see in-game. You might help to improve or prioritize the work to be done in the next future updates.

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Comments

Submitted

The controls are ok. The only thing that I did was to click on the ghosts, but did not understand the diference between colors and the big one vs the small ones. The area of click was to large, some times I destroy more than one ghost with the same click or take damage. There is a way to fix the house? Do my actions affect the house?


Check my game on the jam https://fabsca.itch.io/circles-of-replications-day-2

Developer

Hi Fabricio,

Thank you for the feedback !

I will check about the controls. Did you play on mobile or PC ?

At the moment, the only difference between small and big ghosts is the score granted.
Variation should be added in the next update, with multiple boss and boss skills implemented.

The house is currently fixed (one sprite). Some features around rooms should come a bit later. Some options have to be playtested.
I would be happy to have your feedback once these are available !

Submitted(+1)

I played on pc (web)

Submitted

Nice and fun, wouldn't mind having this on my phone, tutorial would be nice but it didn't take long to figure out what to do, the electric particle effects could be a bit more noticeable and you could consider adding a warning to when it is goin to happen rather than just happening when you defeat the big ghost, due to it's simplicity, I don't see myself playing it for longer than 30minutes in one sitting, maybe there could be some rewards that you could buy with points that you get(something similar to fruit ninja if you know that game), overall a great simple game, quite satisfying to play

Developer

Hi PixelWeeb,

Thank you for the feedback.

Great to hear, the occasional short game sessions are the target.
Leaderboard and collectables should be the first addition to the game after completing the endless mode, to reinforce this short-session focus.

Fruit ninja was actually an inspiration, but more for the slide controls and combo on slicing. Combo points should be added in the next update of Touch 'n Ghosts, together with a rework of the slice input management. Combo is one of the two addition to the Endless mode I'm really impatient to test, curious to see how the balance score vs risk will improve the endless gameplay (forcing me to balance other mechanics, but that's another story :D).

Submitted

The art and UI is outstanding! Background music could use some variations - getting repetitive pretty quickly. But the soundFX again are really good.

I am not familiar with these "Click&Clean" mechanics, so a tutorial for guys like me would be nice. I lost lifes, and died eventually, but I don't know exactly, why.

Developer(+1)

Hi Humane Tiger,

Thanks for the feedback. Very happy to see that art is appreciated ! 
I'll take care about SFX and BG music in one of the next updates.

I totally agree with the need of a good tutorial, and it's very important to propose a smooth learning curve.
I usually start with kind of Story mode, where it's easy to ramp-up with some kind of demo-gameplay with story around, before serious business starts. Here, with Endless mode as first feature, I definitely need to find the appropriate way to teach features.

Submitted

All sorts of feedbacks are welcome, about what you like and what you think should be improved.

This version is the first playable prototype. Do not hesitate to share your feelings about graphics, gameplay, difficulty and what you would like to see in-game. You might help to improve or prioritize the work to be done in the next future updates.

OK, the art is great, gameplay is fun, and it gets quite challenging when the electric boxes turn on. Overall, this game is great. A nice game to just play and accumulate score as you go on. I bet it's much better playing on computer than on phone, though. It's fun, looks nice, and is quite hard.

Developer

Hi Scratchermee,

Thanks for the feedback, much appreciated !

The tests on Android (with an android version) gave pretty good results, also with some gameplay testing done by others.
Balancing phone/pc remains a challenge, especially since clicking is slower than touching when it comes to a certain amount of quick inputs. Slide input brings some balance, with input difficulty being nearly similar on PC and phones.