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A jam submission

One Shot CowboyView game page

Shooter Rogue like
Submitted by poogni — 3 hours, 42 minutes before the deadline
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One Shot Cowboy's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.1884.188
Theme#13.6883.688
Replayability#13.6253.625
Overall#13.7193.719
Innovation#24.1884.188
Visuals#53.6883.688
Audio#102.9382.938

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Members
Myself (Poogni)

Optional theme
No! Didn't use the optional theme

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Comments

Submitted(+1)

Congratulations on winning! This game was rad

Developer(+1)

Thank you.  I've seen your stuff. i must say you have some very cool projects lmk if you want to connect for a jam or a small project sometime3

Submitted

Thanks will do!

Submitted

oh you are also using godot. 👀

(+1)

I like the concept and the art style. I think The enemies need some damage feedback and will be more fun if most of the enemies have only one life (in the first wave I think is a must)

The message of what upgrade the player gains is too fast. I think the upgrade system could be automatic, and give the player some choice, when the player collected a number of coins (similar to experience in Vampire Survivors), or a screen after the wave (like brotato). 

Developer

For su're I agree . Thank you for your feedback well appreciated 

I like the concept and the art style. I think The enemies need some damage feedback and will be more fun if most of the enemies have only one life (in the first wave I think is a must)

The message of what upgrade the player gains is too fast. I think the upgrade system could be automatic, and give the player some choice, when the player collected a number of coins (similar to experience in Vampire Survivors), or a screen after the wave (like brotato). 

Submitted(+1)

I loved this!
it's very satisfying when the bullet bounces right back at you, almost like a trick shot.

improvements would be to do with feedback, it would be nice to know which enemy in a group you hit (white flash the enemy + knockback + sfx?)

great job!

Developer(+1)

I agree I think the game is lacking on that aspect i'll for sure add that in when i decide to work on the game

Submitted(+1)

I wish we could get an extra bullet sooner, but I really enjoyed playing the game with the upgrades! And it was fun dodging the attacks!

Developer

Since Upgrades Were all done in the last hours i only added in stat based upgrades. and their drop nature is completely random which is kind of limiting choice-wise. I'll add more interesting upgrades when i decide to work on the game 

Submitted(+1)

Very cool game idea! felt good to play once I got the hang of the bullet! The only issues I noticed where the lack of sounds or effects when hitting or getting hit by enemies. Other than that Great job!

Developer

I agree the game would really use that player feedback in that sense. I'll add it in when i decide to work on the game

Submitted(+1)

Amazing, love the art style, the enemies and the title screen so you don't need to scroll down to see the mechanics

Submitted(+1)

It's fun! Interesting idea!

Submitted(+1)

Nice mechanics and visuals, also I like the idea with the one bullet makes you calculate your shots. I think I only got to the 7th floor before dying. And I like the wheel looking monsters best. But I wish there would be pierce shoots so you can clean up the floor faster.

Developer(+1)

Thank you for your comment! I'm glad you liked the game, as the for upgrades i tried to "cook" something up last minute. i'll most likely rebuild this project with more interesting upgrades

Submitted

Good to hear. I will looking forward for this :)