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I'm demaking/porting Space Funeral for the GB, and I was wondering if it fit into the rules? My problem is that most of the assets would remain "unchanged" [basic recoloring of tiles to fit the gb pallete, and basic edits for actors] Platforming sections along with new assets for the sections would be added, but the base portion of the game would be the same.
Is this within the rules, or would all assets need to be redone in order to fit the jam rules?
Thanks in advance.
That was a lot of fun, the horde was cool to control. Random suggestion, maybe make enemy types turn to zombie versions? (The humans with guns were a pain to deal with, so maybe a ranged zombie?)
I think I might know what could be causing it. (Except for the music, which is strange.) Also, sorry about the bugs!
I'll look into fixing it, if it is what I'm guessing it is. Let me know if you run into any other issues.
Like you can't move or the interface won't go away? Is the computer interface still visible?
Edit: Never mind, I found the bug. Thank you for reporting it, it will be fixed in the next update
The "charity fps 2" name on the installer came from the original game name when I started the jam, I forgot to change that. Sorry about that. [I literally came up with the game name at the last minute.
As for the installer, I can release an exe, but there is no guarantee it will work. [I use 001 Game Creator, it can be weird]
Let me know if you want the base exe, and I'll release a exe version with the next update. [It might not work, but it's an option.]
I don't know. You could install it to a desktop folder, the game doesn't really need to install to programs. [That might not require admin access] I could also release the exe/non-installer version, but it only works on some computers and could crash. [The engine is weird.]