There's a few villainous NPCs who are TERFs, have problems with women, etc.!
Weird Age Games
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Glad to hear someone's having fun with it! I'm actually running a second Exhibition at the moment - this time the PCs have a specific aim in mind (instead of just going to see what happens and choosing a score while inside the Manor) and the variety's helped a lot so far.
The game's brain augments already say that many users will suffer side-effects in the long run. There aren't any specific mechanics for it because there are only a few of them (it's not something we wanted to focus on), and it would be difficult to do without running into that whole "cybernetics make you mentally ill" trope, which we're specifically trying to avoid.
After you roll, you decide which die is the good thing and which die is the bad thing. If you get to roll extra dice (when the GM agrees that it's something you're good at or that you're prepared), you decide which is good and which is bad, and ignore the ones you don't use.
French deck! Basically, everyone gets a hand of cards and works together to solve problems by playing cards with a total that's (hopefully) below a target number. Cards are played face-down and you can't say what you're playing, so it's possible to go over by accident. Playing a card by yourself is easier but never as good, and you can get more cards by roleplaying (including screwing yourself/other people over). The aim is to make it to the final challenge with a good enough hand to overcome it.