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ethanthopkins

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A member registered Apr 05, 2020 · View creator page →

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Theme = Health "joined together" to movement mechanic. Thanks for playing!

Thanks for playing!

Yes lmao that is the most hilarious bug in this game. I tried to code it out but ran out of time lol. Thanks for playing. 

Thanks for playing and for sharing that. I def see the similarities. I haven't even heard of that game until now lol. 

The theme was intended to be the health mechanics being "joined together" to the movement mechanics. Thanks for the feedback. I worked really hard on the custom dialogue box and our artist worked very hard on the hard!

Thanks for playing and for the feedback. Yeah I did that intentionally to try to show the "weight" of the robot but I can also see how it can be a bit irritating because of course one would expect a sense of "weightlessness" ina  platformer. And I wanted soo much to syncranize the health a bit better to the mechanics but I ran out of time as many people probably did lol.

I feel that, had similar problem in my project. There's only so much you can do in 48 hours lol.

WHAT I LIKED: 

- It was fun to just walk the troops around and see what would happen.

- The sound effects were hilarious. 

- The premise of the game was simple and easy to get into. 

WHAT I DIDN'T LIKE:

- It seemed like there were a lot of features that didn't need to be there. The initial premise of making a formation and sending them to battle is fun enough. It seemed like all the other stuff just got in the way. 

IN CONCLUSION:

- I didn't think I was going to enjoy this game at first but I was hooked on the first level. I think I would have preferred to just focus on the few core mechanics. Good job. 

WHAT I LIKED: 

- Simplistic graphics

- unique concept (I honestly haven't seen another game like this)

 WHAT I DIDN'T LIKE:

- Too much information for my taste. I thought it was a bit too complex to learn on the fly and get into. 

IN CONCLUSION:

- The game functioned well for what it was intended to do. It was a unique concept and graphics were pleasant to look at. Game was responsive. I wasn't really able to get into it though just because of all the different stuff to remember. 

WHAT I LIKED:

- charming, simple game. 

- easy to learn, and addicting

- music was pleasant to listen to 
WHAT I DIDN'T LIKE:

- started getting really laggy for some reason on the 4th challenge.

- I noticed some of the collision was a bit rough.

IN CONCLUSION:

- I liked this game, it is very addicting. I think it would be cool to see this game brought to mobile somehow. 

WHAT I LIKED:

- The game was charming. Music and simple art style really worked. 

- I appreciate all the polish that went into it from the magnetized shaking to the responsiveness of the menus. 

WHAT I DIDN'T LIKE:

- honestly I couldn't think of any critiques. I really thought you guys did a great job. 

IN CONCLUSION:

- Great job!

Hey, just got done playing!

What I liked:

- speed felt good

- walking animation felt good

What I didn't like:

- I thought it could've used a health bar. It was a bit tricky to keep figure out if I was about to die or not. 

- I thought the delay after each bullet shoot was a bit too much (that is more of a personal opinion though)

Over all:

I enjoyed playing it. Hope you had fun making it!

i know it just got the name from my pc but still that part had me lmao.

Seriously though, I enjoyed the game. 

VERY RELATEABLE. I'm ALWAYS losing my corn.

thanks, that does help. And yeah I guess you're right. Now I think of it even games like outlast or amnesia are just "go get this thing and bring it here". 

Thanks for playing :)

Thanks, I honestly struggle a bit with that in game dev. Like I have the concept and enjoy playing engaging games but always am confused on how to turn that idea into gameplay without it just being a "collect the items" game.

I loved this. Simple feel and I liked the amnesiac feel of the mental health. It was challenging to balance the two. I found the exit based on sheer luck a couple of times. 

Glad you noticed I was trying to tie those two together:)

lmao vvery scary t pose

I like it. Has an eerie feel to it. I'd love to see the lighting even darker in it.

I haven't played a lot of text adventures before but I enjoyed this. The transitions between each text blocks were nice and the dialogue was nice. I noticed there were a few typos in it but didn't remove from player experience too much. Cheers :)

I like it. Thanks

Love it! Thank you!