Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

The RoomView game page

Little walking sim about fear of the dark...
Submitted by ethanthopkins — 1 day, 5 hours before the deadline
Add to collection

Play game

The Room's itch.io page

Results

CriteriaRankScore*Raw Score
Nyctophobic#41.5651.750
Design#42.2362.500
Gameplay#41.7892.000
Originality#42.6833.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Interesting idea, but I would like more gameplay. You got me to feel scared, but I want to be engaged too!

Developer(+1)

Thanks, I honestly struggle a bit with that in game dev. Like I have the concept and enjoy playing engaging games but always am confused on how to turn that idea into gameplay without it just being a "collect the items" game.

Submitted(+1)

All games (in their simplest form) are just moving one object to another object. The way we make it into a game is

  1. Theming: Instead of collect the orbs. Collect the keys to escape this labyrinth! 
  2. Obstacles: A player must have some sort of obstacle to their goal, that they must overcome. For instance the monsters movement is an obstacle. A good way of making that more interesting is making it less predictable having the player think on the fly.  
  3. Gameplay loop: A gameplay loop is all the actions a player does in order to play the game. In Minecraft it is gather resources in new places -> build tools to explore new places -> gather resources.  Although that may seem simplisic it is the obstacles and challenges which modify the gameplay loop and have to make the player think on their toes. "I can't go in the cave because there are zombies, so I have to destroy them!"

I have no idea if this helps, but listening to other game devs will help your ideas too!

Developer

thanks, that does help. And yeah I guess you're right. Now I think of it even games like outlast or amnesia are just "go get this thing and bring it here". 

Submitted(+1)

I think its more about claustrophobia :P

Developer

Glad you noticed I was trying to tie those two together:)