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A member registered Nov 19, 2020 · View creator page →

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Fun interesting concept! Gameplay felt a little repetitive at times but the last battle was good. I lost but had a good time!

I think that's the highest round I've heard so far! Insane. Thank you for playing.

Very fun! Good having a tutorial to start as most people probs don't know what shorting is. Anyways big money no whammy!

Fun idea! A little hard to tell what is intractable when my mouse disappears. 

Y'all gotta add an endless mode after the jam

I love the dialogue and talksprites. So cool!

I DID IT I GOT ENDING A! 93 tasks baby!

Fun game. I wish I knew what the items you get after killing all the enemies did tho.

Fun! Wish you could cross things off the list as you go, and maybe a run button.

Cool idea! My main complaint is that I couldn't figure out how to block attacks. The red character's attacks are really big so if you cannot block them, then you get hit stunned and can't win. Overall love the animations tho.

Very fun game! Will be coming back to this one a few times. I wish you could see what cards you have in deck before pressing the first button press of round.

Interesting game! Kind of hard to tell what vibes the news should be but I think I did well.

Holy shit this is hard... I have only gotten to 70. How many to win??? I must grind it out!!!

Great game! The stress was there. There were issues with polish like switching between tasks sometimes had a delay but that's alright for a jam game. I had a grin on my face from the character and the whole aesthetic. I will be playing again to get the other ending!

Really fun. The server guy was super cool looking. I wish we could look at him more.

Amazing tutorial. Now me and my teammates won't stop kissing! 

Super good! Very warioware esc.

Really funny idea! Impressive visuals and ability to play with everyone

Cool game. I love the art and music! It's just really hard. I think there might be a bit of input delay on the web version too. I wasn't able to get more than a few hits in on the boss. Also it's possible to die before the boss even appears which is very frustrating. Overall really good! I will be coming back to this later to beat that damn rat.

Fun idea! I wish it was a bit longer. The last puzzle was a bit hard.

Fun! I wish the endless mode had a score though...

as a 'MURICAN I approve of this theme! the truck is very hard to control though...

Also add some audio and music maybe

Tbh I don't think zooming is necessary since most levels can fit on one screen... Good luck in the tree bug tho lol!

Cool to see another game using looping spells. The only thing I wished would be the metronome would be 4 beats only to speed up the gameplay

Fun game! I wish the refuel mechanic was a bit easier to activate. For me it felt like it was pretty random when it gave me a refuel or not. It would be nice if whenever you were orbiting a planet you slowly filled up the fuel tank. It would help the game since it felt like a lot of levels you could avoid looping and still win.

Cute fun puzzle def enjoyed the levels and mechanics. I think some of mouse controls feel a bit off tho. Also I think the web version crashed a few times for me. Hope you can work on it after the jam too!

Seems promising, hope you work on the game more!

I like the idea just wisht the game had more features. Like sounds for shooting or taking damage. Also some indication that the enemies were hurt.

Fun idea, wish there was more than just the normal loop (at least to my knowledge) and some jumpscare maybe. Also please add a mouse sensitivity slider, the baseline sensitivity was really high for me.

Really fun! I will def be jumping back in to solve some of the more complex problems since I am rating this late at night.

Really fun game. I enjoyed the trade off in play style you can have. You can either try to collect lots of planets to get power ups and then try to time shots to avoid shooting planets (but then you run into more enemies). Or you shoot the planets ASAP but then you don't get those interesting effects

Cool metagame and a good premise for it also!

really fun concept, also spy.exe made me laugh.

Interesting idea but it needs more. Like my thought would be there are 5 different things keeping your attention as you are talking to the person so you get distracted and don't notice what they are saying. Kind of like papers please but everything is happening at once and there's a time limit. 

I enjoyed the concept a lot. Kind of hard to do the mental math to decide which was the best starting loop, end loop, and increment value lol.

Interesting concept but I feel like its missing stuff. Like I would love to be able to pedal faster with spamming space or have more momentum based movement with bike. More physical stuff with the bike like riding a real bike. I was thinking it would be kind of like QWOP were the challenge comes from a slightly odd control scheme. Also 3 laps is a loooottt....

A fine game but that last levels solution was not fun at all since it is not intuitive to the player that the object can be hidden. Previous levels the object is in always in plain sight but this one feels cheap by hiding it.

Very fun. My only suggestion is to make it so that you can change your track type (straight, curve, dynomatie) with scroll wheel and delete with middle mouse button. Then you can have everything controlled by mouse if you want it.

Also I think there's a bug (?) where you can delete catsuses and trees with the delete track button. Only rocks you cannot delete.

Loved the execution of actions on a loop. We had a similar idea in our game. The art was pretty too. Only bug I noticed was that last level had no music which was a bit jarring. I wish there were more levels that relied on constructing interesting loops. A lot of levels felt trivial because they were tutorials for the actions.

As a fan of ultrakill I really loved this. The sword jump thing is a bit unintuitive but fun. I think the air movement needs to be tweaked a bit since if you can get pretty high up with the sword jump and then have a very slow fall. I think adding inertia to the air movement would help. Maybe having a ground slam like thing.

Overall a great job for your first 3d game!