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A member registered Nov 19, 2020 · View creator page →

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Tbh I don't think zooming is necessary since most levels can fit on one screen... Good luck in the tree bug tho lol!

Cool to see another game using looping spells. The only thing I wished would be the metronome would be 4 beats only to speed up the gameplay

Fun game! I wish the refuel mechanic was a bit easier to activate. For me it felt like it was pretty random when it gave me a refuel or not. It would be nice if whenever you were orbiting a planet you slowly filled up the fuel tank. It would help the game since it felt like a lot of levels you could avoid looping and still win.

Cute fun puzzle def enjoyed the levels and mechanics. I think some of mouse controls feel a bit off tho. Also I think the web version crashed a few times for me. Hope you can work on it after the jam too!

Seems promising, hope you work on the game more!

I like the idea just wisht the game had more features. Like sounds for shooting or taking damage. Also some indication that the enemies were hurt.

Fun idea, wish there was more than just the normal loop (at least to my knowledge) and some jumpscare maybe. Also please add a mouse sensitivity slider, the baseline sensitivity was really high for me.

Really fun! I will def be jumping back in to solve some of the more complex problems since I am rating this late at night.

Really fun game. I enjoyed the trade off in play style you can have. You can either try to collect lots of planets to get power ups and then try to time shots to avoid shooting planets (but then you run into more enemies). Or you shoot the planets ASAP but then you don't get those interesting effects

Cool metagame and a good premise for it also!

really fun concept, also spy.exe made me laugh.

Interesting idea but it needs more. Like my thought would be there are 5 different things keeping your attention as you are talking to the person so you get distracted and don't notice what they are saying. Kind of like papers please but everything is happening at once and there's a time limit. 

I enjoyed the concept a lot. Kind of hard to do the mental math to decide which was the best starting loop, end loop, and increment value lol.

Interesting concept but I feel like its missing stuff. Like I would love to be able to pedal faster with spamming space or have more momentum based movement with bike. More physical stuff with the bike like riding a real bike. I was thinking it would be kind of like QWOP were the challenge comes from a slightly odd control scheme. Also 3 laps is a loooottt....

A fine game but that last levels solution was not fun at all since it is not intuitive to the player that the object can be hidden. Previous levels the object is in always in plain sight but this one feels cheap by hiding it.

Very fun. My only suggestion is to make it so that you can change your track type (straight, curve, dynomatie) with scroll wheel and delete with middle mouse button. Then you can have everything controlled by mouse if you want it.

Also I think there's a bug (?) where you can delete catsuses and trees with the delete track button. Only rocks you cannot delete.

Loved the execution of actions on a loop. We had a similar idea in our game. The art was pretty too. Only bug I noticed was that last level had no music which was a bit jarring. I wish there were more levels that relied on constructing interesting loops. A lot of levels felt trivial because they were tutorials for the actions.

As a fan of ultrakill I really loved this. The sword jump thing is a bit unintuitive but fun. I think the air movement needs to be tweaked a bit since if you can get pretty high up with the sword jump and then have a very slow fall. I think adding inertia to the air movement would help. Maybe having a ground slam like thing.

Overall a great job for your first 3d game!

Really cute minigame. Reminds me of the bomb minigame from Mario 64. The guy in the bottom left did make a lot of noise though. Also the score seems a bit broken...

<3 🐄🐄🐄🐄

Interesting game. I did not get past the breakingloop section with all three terminals in the same loop area, might have misinterpreted what to do next. I did enjoy the puzzle of figuring out the loops and how they connected tho.

After the jam is over we are planning on working on a more expanded version! Be on the lookout... 👀 

lol the E to interact text was very last minute feature added so a small bug is expected. Glad you enjoyed the game!

I love this. As a programmer all my functions aspire to do nothing. Got stuck on puzzle 9 but I will play again for sure!

Really fun level! I enjoyed opening up passageways as I go!

Very fun! I enjoyed accidently shooting myself... lol

A bit unintuitive controls for me but really fun!

As a person who watched a 1 hour documentary Bézier curves, I really enjoyed this one. I am also very bad at it but it's a good challenge!

Def going to be playing again to get all the guys! Also for a post-jam suggestion please increase whistle volume and make it a more responsive whistle like in Zelda Spirit Tracks! 

I love trains. I love beats! This game is great!

Although I think I soft locked myself a bit by placing a guy who does not like sand in the place where you can only go with sand.

I love the art. Me and my friend were dying over the rating system for the bugs. HIGH CRONCH FACTOR

Def going to replay this one. I think I don't really enjoy rhythm games and the controls of this one but the whole aesthetic ties everything together. 

As the bug fixer who uses Linux, it was a bit annoying. Weird though since 2D web Godot worked for our last game.

Interesting idea, but idk if the gameplay really is that great. Would like to see more nuance in interactions maybe...

Still haven't finished this game. Really loved the vibes. Will def invest time to beat it WITHOUT HELP!!!

Fun game! Had some issues with the linux build being very laggy. The controls were a big weird. W to jump I don't like (pls be space) and also still haven't figured out how to detach from walls, meaning I got stuck on this segment.

Music was chill. Also I really liked the spider enemies. Trying to evade three of them in a row was fun!

interesting but the controls are hard. way to fast character and the ropes feel janky.

Wish there was more. The final puzzle was the first one I really enjoyed. The rest was too basic.

Thanks for your kind words!

Yea we didn't have enough time to add that, we did add building descriptions to the itch page to compensate...

Yes! I really wanted someone to do a visual novel with a twist and this is it. I enjoyed this a lot! The only bug I encountered is that restarting the game can make the scales go wild. Also the voices can overlap a lot if u skip through dialogue like i do...