Tbh I don't think zooming is necessary since most levels can fit on one screen... Good luck in the tree bug tho lol!
macro_scenery
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Fun game! I wish the refuel mechanic was a bit easier to activate. For me it felt like it was pretty random when it gave me a refuel or not. It would be nice if whenever you were orbiting a planet you slowly filled up the fuel tank. It would help the game since it felt like a lot of levels you could avoid looping and still win.
Really fun game. I enjoyed the trade off in play style you can have. You can either try to collect lots of planets to get power ups and then try to time shots to avoid shooting planets (but then you run into more enemies). Or you shoot the planets ASAP but then you don't get those interesting effects
Interesting concept but I feel like its missing stuff. Like I would love to be able to pedal faster with spamming space or have more momentum based movement with bike. More physical stuff with the bike like riding a real bike. I was thinking it would be kind of like QWOP were the challenge comes from a slightly odd control scheme. Also 3 laps is a loooottt....
Very fun. My only suggestion is to make it so that you can change your track type (straight, curve, dynomatie) with scroll wheel and delete with middle mouse button. Then you can have everything controlled by mouse if you want it.
Also I think there's a bug (?) where you can delete catsuses and trees with the delete track button. Only rocks you cannot delete.
Loved the execution of actions on a loop. We had a similar idea in our game. The art was pretty too. Only bug I noticed was that last level had no music which was a bit jarring. I wish there were more levels that relied on constructing interesting loops. A lot of levels felt trivial because they were tutorials for the actions.
As a fan of ultrakill I really loved this. The sword jump thing is a bit unintuitive but fun. I think the air movement needs to be tweaked a bit since if you can get pretty high up with the sword jump and then have a very slow fall. I think adding inertia to the air movement would help. Maybe having a ground slam like thing.
Overall a great job for your first 3d game!
Fun game! Had some issues with the linux build being very laggy. The controls were a big weird. W to jump I don't like (pls be space) and also still haven't figured out how to detach from walls, meaning I got stuck on this segment.
Music was chill. Also I really liked the spider enemies. Trying to evade three of them in a row was fun!