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A jam submission

HauntView game page

Build up a tower filled with traps to protect your crystal from invaders.
Submitted by bionicnecromancer — 6 hours, 9 minutes before the deadline
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Haunt's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#53.5333.533
Fun#83.2673.267
Theme#93.6003.600
Overall#103.3733.373
Art#133.4673.467
Sound#143.0003.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Veery fine and nice graphics. I loved the implementation and the mechanics very much. Menu could be improved and a tutorial could have been a lot helpful. Anyways a very smooth experience. ( In terms of mechanics not the FPS ) 


*sighs*

You have disappointed me a little for not adding the Banana to the game. Every 3d game needs a banana. 🍌 🫠

Developer(+1)

There is, in fact, a tutorial, right on the main menu :b
For FPS, yeah, thats why the windows version is there haha

Submitted(+1)

The concept of this game was really fun, but the waves could be a bit more challenging. I was a little confused in the menu at first, but then I figured out what to do. Good job!

Developer(+1)

Its interesting you say that about the challenge, personally i was literally sweating from trying to beat the final wave, haha, ill think about adding multiple difficulty modes or something..

Submitted(+2)

Unfortunately the Web version wouldn’t render anything for me, and there wasn’t a build for Linux. Looks cool from the screenshots though!

Developer(+1)

Yeah, unfortunately it seems that linux systems heavily dislike having to do 3d games on web, since i dont have a linux os computer i couldnt exactly bugtest a linux release either, so i elected not to. Couldnt you perhaps emulate windows to play the game with?

Submitted(+1)

Yeah I don’t blame you at all, I’ll should be able to throw it into steam/proton and give it a try soon!

As the bug fixer who uses Linux, it was a bit annoying. Weird though since 2D web Godot worked for our last game.

Developer

it does technically work, it just takes a whiile to load and is pretty laggy

Submitted(+2)

I really enjoyed this game! The art was really well done and the mechanics were interesting. I could see this being on steam as a full a release!

Submitted(+2)

I agree with the others. Tightening up the gameplay loop and fixing the loading issues would help. The shop is a bit unintuitive and you do not feel a progression. You are somewhere in between a puzzle game and a progression based game. Because you do not decide on the resources (things to put in the tower)–which would work in a puzzler where you have to figure out the optimal location for a specific wave (it needs to be more challenging to be fun then), and you do not manage your resources gained which is what would make a progression based game fun. Also just a minot thing, the click sounds needs the top end cut off with a low-pass filter, it’s just kinda jarring when you spam click to hear that repeatedly.

All that said, I did enjoy the game for a bit and I hope you can use some of the feedback:D

Submitted(+3)

Fun tower defense game! I like how you can visually plan and optimize for the angle that enemies are coming in from. I would like if the assets for the planning phase were a little more spread out and less jumbled onto each other; I'd have to move a couple around to see what I have to start with. Past that, great job!

Submitted(+4)

Really good idea, I love it! With some extra polish this could really be a great game. One thing I might add, I think this game could benefit from being a bit faster paced. It would be so much fun if we had to fend off much faster enemies, and higher in numbers too. Of course we'd need to be stronger too. Both towers wise and maybe additional powers to the player besides clicking? Oh and also, an indicator for what needs reloading would be a nice QoL feature. Congrats on the submission!

Submitted(+4)

This is super cool! and the art style is really sweet, the one thing I might suggest, is a fake lil drop shadow for the npc sprites, since they can kinda disappear completely at certain angles

Developer(+1)

Not me literally trying this rn, i originally tried using built-in shadows but they were very blobby unfortunately :/