Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

brine

24
Posts
2
Followers
A member registered May 02, 2022 · View creator page →

Creator of

Recent community posts

boss makes a dollar, arcade makes dime

that's why I play ultrakill on company time

Thanks for playing :D

Glad you liked it!

As I had to keep co-op in mind from the very start, I couldn't delegate aiming to the mouse as I had originally intended(Most people don't have two mouses for player 2!), so I opted to have the aim point where you're moving. However the submarine side-to-side animation looked a little funky, so I inverted it. I didn't really think about how this affected the aim at the time so it's certainly more challenging than I originally anticipated. In the future I'll be sure to spend more time in making sure these things are more well planned.

This was tons of fun! The story was funny and it was fun deciding which upgrades to buy first. My only strife was it was too short :) I'd have kept going all day if there was more to upgrade!

Yes, unfortunately I did not have enough time to properly test and balance co-op mode. Hopefully you had a bit of fun regardless!

You can play local co-op with a friend for this one!

The Deep Dive

(1 edit)

Hey!

You can get a friend to play co-op for this one! Hope you have fun!

The Deep Dive

thanks for the help trav!

A great experience! I really love the artstyle it has.

Glad you liked it! After I had wrote a few of the lines I decided I wanted to lean into a more DRG Mission Control-like character.

As for the shark, the only way to avoid it would be to move out of it's range, but that's really just a skill issue on my part- I didn't spend enough time playtesting and balancing.

Sorry you got that error!

I'm curious how it happened, as it only ever appears when the SharedArrayBuffer setting is turned off in the project settings, but it's been turned on the whole time.

I use firefox too- and I never got the error.

I'm glad it got itself fixed, and that you liked the game!

Very creative and unique. I love the art and the cutscene!

super well made! I'm impressed by how many levels you were able to put out, with each still feeling well crafted and interesting. the art and music is awesome!

the resource management aspect was fun!

nice score. I'm proud

I really love the cute art, and the animations for the door were phenomenal :)

(1 edit)

it was fun trying to maneuver around the balls to collect powerups and I liked the over-the-top explosions :D

Lots of fun! I also agree with Gino, space for jump is much more intuitive. Would also be fun to have some more ground enemies. I like the art!

This was super fun and really unique. It was satisfying to fill the whole board completely without a piece to spare! Well done!

That was pretty funny :P

I think you didn't include the .pck files from your builds! They were missing from both the linux and windows builds :O

Super fun! The boss had so many enemies it took me a few attempts to beat it.

Fun puzzles! The coyote time had me confused at first, but once I got that it was all good

This was fun! I liked the double jump puzzles, it might be nice if they were kept on checkpoints though : )