boss makes a dollar, arcade makes dime
that's why I play ultrakill on company time
Glad you liked it!
As I had to keep co-op in mind from the very start, I couldn't delegate aiming to the mouse as I had originally intended(Most people don't have two mouses for player 2!), so I opted to have the aim point where you're moving. However the submarine side-to-side animation looked a little funky, so I inverted it. I didn't really think about how this affected the aim at the time so it's certainly more challenging than I originally anticipated. In the future I'll be sure to spend more time in making sure these things are more well planned.
Glad you liked it! After I had wrote a few of the lines I decided I wanted to lean into a more DRG Mission Control-like character.
As for the shark, the only way to avoid it would be to move out of it's range, but that's really just a skill issue on my part- I didn't spend enough time playtesting and balancing.