OOPS HAHA
It was quite late when I wrote that… thank you for pointing it out LOL
Make a game in a week, win actually good prizes, and contribute to the community!
During B-Jam, you’ll have one week to make a game according to the theme, with a 3 day rating period! The theme will be revealed when the jam starts, along with an optional bonus theme for an extra challenge 👀
Participants are also encouraged to share and donate assets they’ve made to our community asset pack; free for everyone, forever!
$25 Steam gift card OR 2 months of gifted Discord Nitro
$10 Steam gift card OR 1 month of gifted Discord Nitro
$10 Steam gift card OR 1 month of gifted Discord Nitro
Join the jam now! B-Jam (Prizes)
Chat with your fellow jammers in our Discord!
I hope you have fun making a game with us!
This was so much fun!!!! The jump mechanic is so cool I’ve never seen something like that before, it’s really interesting! THE FALLING ANIMATION HAD US LAUGHING SO HARD ITS SO CUTE
The varied environments and art were really pretty! It would be nice if level transitions were more obvious, also we couldn’t find the treasure from the hint about the trees…but we had so much fun regardless!! Everything else was really fun to discover!
Had so much fun playing! Please give our game a try too if you can! https://itch.io/jam/2d-pixel-art-game-jam/rate/4343228
We’d love to see your reaction to our game!! https://averagebrine.itch.io/ceres
I’m glad you liked it!
The dash can actually be performed in 8 directions (Or, any direction you’re currently moving, if you let go of WASD)
Originally I planned on adding 3 different upgradeable abilities for you to utilize (Including a Light-based attack with HUGE AoE specifically for dealing with the Legion of Swarmlings), though of course I didn’t manage to finish any in time other than the dash(which itself only had some lackluster variants)
The dashable orbs were of course meant to contain the other abilities and upgrades (I even thought to use the homing effect on dashables to make a boss enemy, but of course, not enough time)
Finally, I did look to HYPER DEMON & ULTRAKILL when coming up with gameplay & design, I’m glad you caught that!
I appreciate your feedback !
I actually did implement object pooling on the swarmlings, though since I didn’t know how many I would need I made sure my system could add more to the buffer on the fly, and while testing I set the buffer to 0 and forgot to set it back, so the first few swarms that spawn are actually spawn, then being pooled for later.
The background is actually just 36 polygons as ‘slices’ which I rotated 10’ each. I did this to save time on the background effect I wanted, but unfortunately I wasted a lot more than I’d like to admit trying to get gimp to squish the repeated texture the way I wanted…