Agreed. Even if it is not technically locked, if it feels like a softlock, that is a problem. I’m going to add a safety system so each round can still produce progress and players do not feel forced to restart from the main menu.
JaCastro
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A member registered Aug 30, 2022 · View creator page →
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Break dust, gather mass, trigger core pulses, and evolve a forming planet before time runs out.
Simulation
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Core Pulse: Planet Formation Prototype comments · Replied to Lord Carson in Core Pulse: Planet Formation Prototype comments
This is a great breakdown. The ring of small dust blocking bigger dust is not what I want long-term, so I’m going to adjust that system. The orbit should look cool, but it should not prevent progress. I’ll likely add auto-absorption near the core and reduce the way small dust blocks the larger pieces.
Core Pulse: Planet Formation Prototype comments · Replied to increGuy in Core Pulse: Planet Formation Prototype comments
Thanks, this is really helpful. You are not doing anything wrong; the game is not explaining the dust-to-core loop clearly enough yet, and the early upgrade cost is definitely too high. I’m going to make the inner pull stronger, add a clearer absorption zone around the planet, prevent 0-progress rounds, and rebalance the first upgrade so players can feel progress much sooner.










