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JaCastro

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A member registered Aug 30, 2022 · View creator page →

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Agreed. Even if it is not technically locked, if it feels like a softlock, that is a problem. I’m going to add a safety system so each round can still produce progress and players do not feel forced to restart from the main menu.

This is a great breakdown. The ring of small dust blocking bigger dust is not what I want long-term, so I’m going to adjust that system. The orbit should look cool, but it should not prevent progress. I’ll likely add auto-absorption near the core and reduce the way small dust blocks the larger pieces.

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Thanks, this is really helpful. You are not doing anything wrong; the game is not explaining the dust-to-core loop clearly enough yet, and the early upgrade cost is definitely too high. I’m going to make the inner pull stronger, add a clearer absorption zone around the planet, prevent 0-progress rounds, and rebalance the first upgrade so players can feel progress much sooner.

I enjoyed building my skeleton workers lol

That's awesome to hear. I was trying to give that feeling. It's my first time doing something like this

lol yeah I notice later after my student broke the game dwl

Nice Game. I had fun.

I wish I had more control over the Orb, Randalf!!!  I  got stuck by a tree lol . The story I love it.

I really enjoyed playing this! Once I found out what to do, the gameplay was simple and enjoyable. The timer was the most difficult difficulty for me; it felt a bit too short, which was what killed me most of the time. Overall, this is a fun, creative game with a beautiful retro style.