Thank you for the detailed feedback. This was extremely helpful because it pointed out what improved and what got lost between builds.
You were right that the upgrade pacing was moving too fast, the dust was being absorbed too quickly, and the UI colors were too harsh. I made another update that slows down Dust Evolution and Mass Bond, brings back more of the dust swirl before fragments merge, reduces runaway fragment/mass growth, and updates the upgrade UI to a darker outer-space theme with gold text.
I also changed the field interaction so players do not have to constantly click as much. The accretion field should now damage dust in intervals, with holding/clicking speeding things up instead of being the only way to break dust.
I really appreciate the note about the screen shake, too. I’m going to keep it subtle and reserve it for bigger cosmic moments instead of constant shaking.