I appreciate all of the input. I released a fresh build that addresses the main problems that players brought up, including changes for the breakthrough/progression loop, better dust-to-core behavior, improved round results flow, and simpler upgrade access.
In order to lessen fragment overload, slow down uncontrolled expansion, and give Dust Evolution a more progressive feel, I also adjusted the equilibrium.
Any new comments on whether the first few rounds feel clearer now would be very appreciated.