Thank you for playing! I’m glad the dust clicking felt satisfying. “Little fireworks” is exactly the kind of feeling I wanted the cubes to have.
You are right about the Breakthrough and upgrade screen being unclear. The Breakthrough phase is supposed to be the moment where the player clicks the planet core to push the transformation forward, but I can see now that I need to explain that much better in-game.
The upgrade screen also needs clearer descriptions so players can make actual choices instead of just clicking everything. I appreciate that it did not ruin the experience, but that is definitely something I want to improve.
Also, the idea of eventually scaling up from planets to suns, solar systems, star clusters, and galaxies is honestly very close to the long-term direction I’ve been thinking about. Thanks again for the feedback!