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(+1)

Huh. Cool. Interesting. Nice space cubes. I liked clicking on them. It was like clicking on little fireworks. I didn't really get the second Breakthrough part where the particles kind of pulse in and out of the planet core, but more clicks kept things going. I handled the upgrade screen the same way, clicking with wild abandon as I couldn't make sense out of most of it in order to make an informed decision. Did not detract from my experience, to be honest. I was wondering if the game would scope out to eventually form suns, solar systems, star clusters, and galaxies. It didn't, but you know... it could. Nice little prototype :)

Thank you for playing! I’m glad the dust clicking felt satisfying. “Little fireworks” is exactly the kind of feeling I wanted the cubes to have.

You are right about the Breakthrough and upgrade screen being unclear. The Breakthrough phase is supposed to be the moment where the player clicks the planet core to push the transformation forward, but I can see now that I need to explain that much better in-game.

The upgrade screen also needs clearer descriptions so players can make actual choices instead of just clicking everything. I appreciate that it did not ruin the experience, but that is definitely something I want to improve.

Also, the idea of eventually scaling up from planets to suns, solar systems, star clusters, and galaxies is honestly very close to the long-term direction I’ve been thinking about. Thanks again for the feedback!