I uploaded a new update focused on balance, readability, and feel.
Main changes:
- Slowed down Dust Evolution so it does not max too quickly.
- Reduced runaway mass/fragment growth.
- Added more controlled dust damage so players do not need to click constantly.
- Brought back a more visible fragment swirling before absorption.
- Updated the Upgrade UI to a darker outer-space theme with gold text.
- Continued improving the results/upgrades/progression flow.
Thanks again to everyone who left feedback. The comments have been really helpful for finding what was confusing, what felt good, and what needed better pacing.