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I uploaded a new update focused on balance, readability, and feel.

Main changes:

  • Slowed down Dust Evolution so it does not max too quickly.
  • Reduced runaway mass/fragment growth.
  • Added more controlled dust damage so players do not need to click constantly.
  • Brought back a more visible fragment swirling before absorption.
  • Updated the Upgrade UI to a darker outer-space theme with gold text.
  • Continued improving the results/upgrades/progression flow.

Thanks again to everyone who left feedback. The comments have been really helpful for finding what was confusing, what felt good, and what needed better pacing.