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Thank you for playing! I’m glad the visuals and movement landed well.

That note about clicking the blocks was helpful. I made another pass on the interaction so the accretion field can damage dust over time, while clicking/holding still helps speed things up. The goal is to reduce constant clicking while still making the player feel involved.

I’m happy it started to snowball into something cool once the loop clicked. That is the feeling I’m trying to build around.