Thanks! It's a sketch of the cooking station controller for the game. I'll post a weekly devlog later today with some more info on it.
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Thanks for letting me know about the problems you're facing. I'll try to check this issue as soon as I can, but I can't promise when. I haven't . done work on HaxeFlixel / AIR in a while... I'll post on the devlog if/when I find a solution for it.
I love the tool, thanks for making it. A fun tool I'd like to have in it would be a way to copy and paste parts of it (both inside one animation or between diff files). It could be just a rectangular marquee selection or something more elaborate. I've the impression it would fit into the doodle aesthetics and make it easier to do some collage-like things between sprites or even within one animation.
I played the game today, it's pretty and cool! :D
Also, I think I found a little bug: if all players have not placed the (X) resource on the monument and all of them have built the old tombstone, nobody can be attacked while they have the crown and nobody will be able to complete the monument and win the game (because the player with the crown is the first to choose their place, so can't start attacks on others). Am I missing something? That happened when we were playing 2v2.
Yey!!!! I do like it! It took a while to load (my phone is 3 years old low-end Samsung, so no surprise there). It works great. :) I'll play it some more and let you know more about what I thik of it. :) Thanks for making this version.
I can't really rate it, as I don't have a Mac device to play it. Looks quite fun and I like the no-screen design. The dynamic of holding on to the Patata and then throwing it around with gestures seems to be easy to understand and try to master. Will there be a Linux / Win port? It would be much easier to test.