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EmperDev

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A member registered Jun 21, 2022 · View creator page →

Creator of

Recent community posts

Thanks for the bug report! That is unintended indeed.

Thank you so much for playing our demo! I've gathered so much feedback and insight from your comment!

+ Color coding is a great idea, as well as making it clear that Nou spells from a chapter has the exact same description, so players don't have to read all of them. Hovering is good, too, and I think I'll add it as an option, instead of clicking and holding.

+ I think I'll make it so you'll only need 2 taps, one for the spell, and one for the target, instead of 3 taps in total. That way, there's keyboard only/controller only support

Again, I appreciate it so much! Be sure to follow me on itch.io and on my Youtube channel for more updates to come!

Hello everyone! My team and I recently released a demo version of our little roguelite turn-based RPG, named "Echoes of Edda"! It's definitely in an incomplete state, but still provides the essential gameplay loop. I'd love to get some playtesters and feedback, and anyone can play it, so if you want to check it out, here it is: To game page


oh mein gott, dankeschön 😭

Pretty fun game, managed to get a speedrun of 2m33s of it. I like the concept, and I would love it more if the idea was explored more, and if it was more polished.

https://youtu.be/gm0MxZBrjqw

i paused the game as i exit the level, and now I cannot do anything

I know this bug cannot be fixed because you cannot find the latest build, but if you want to help me play the game again, you could mention how you did saving progress in your game. I'm also a game developer and mine used playerprefs, which can be easily edited in the Registry. Yours, however, could not, so I'd like to ask for your help. If I can find the file which holds the ingame progress, modifying or deleting it would enable me to play the game on my pc again. thanks!

This is the only entry that maxed out in every category. I'm not even biased, it's just that good. Such a simple, yet elegant concept, beautifully executed, and very enjoyable to play!

Hey, I noticed the mobile version has more levels and some levels are very different, I'm wondering if and when they'll be coming to the PC/WebGL version of the game? I just fancy playing on the desktop more

Definitely swap the arrows around, but other than that, really stellar art and cute presentation!!! I managed to match with my crush twice I think? Here are some easter eggs

At last! Such a creative game, even though it's luck-based, the way you set up the dice kinda makes it feel it it's your fault in a way!!!!

So, it's a very interesting concept, and the art was rather impressive for the time constraint. I did get the good ending but I have literally no idea how I did it. I stepped on a tile I placed that increased toxicity and increased radiation too, and I- I just won lmao

I've released a video on the puzzle solutions of Kyubu Kyubu Dice here, feel free to watch if any of you are extremely stuck

WARNING: I highly encourage you to solve these puzzles yourself, as they are more gratifying than watching a walkthrough

And for Eldelnacho, the last level is beatable with 2 extra moves, so you might wanna update the game accordingly? Thanks for the great game pal


What a cool lil' game. First of all, mobile games are rare, even in this huge jam, so congrats on getting it on mobile! Secondly, everything fits so thematically and just seems so polished. The atmosphere that the songs and sound effects created (I especially like the laughing sound when you beat the enemy). Turn-based battle cleverly designed, and if you want some update suggestions, maybe you could add points or new dice faces every time we beat the enemy? Brimming with personality and charisma, it's such a well-designed game! I only got to level 6 before dying to RNG though xD

ily for even passing by, kind person on the internet!

Hi hi, it's unfortunate that this has been removed by mistake, but I will 100% follow the plans you have for this game! I haven't got much to say, the game's art style is cute and was what grabbed my attention in the first place, the puzzles are clever (although tbh sometimes annoying, but that's because I'm dumb). Also it's brilliantly difficult to get such a large highscore!

Really cool idea and execution! Maybe more modes or something? Idk, still very enjoyable though

Ayy great puzzle game, got my noggin twisting for a good 20 minutes there. Great animation, level variation, puzzle, polish, it's just the complete package!

Pretty promising, made me smile while playing with the cute art style and sound design. If you want some suggestions, maybe picking up the dice could be easier, faster, and of course, add more songs (and maybe even directional audio? Like drum guy's on the left so make it only be heard on the left earphone when wearing headphones). Clever idea, cut short by time!

I'd say the polish is unreal, the satisfaction is definitely high with this game, more content is beneficial though!

It's like one of those mobile games that you just can't seem to put down? A very polished product that I managed to play through for all 4 levels, although I did utilize a bug where the dice would keep rolling ones or sixes or twos forever until I collected the money. Good job though!

Great game honestly, your vision is well-executed here. Some personality and quality of life changes would be nice, like restarts, undos, preventing dice to run into each other, level picker, and more puzzles (obviously), but given the time span, it's really polished and solid!

Incredible execution on all fronts (except for maybe level 9, but I beat every level legitimately regardless). My favorite puzzle game to come out of this game! Thank you for making this, I had fun playing it

The presentation and the ideas are definitely stellar! The balancing seems a bit of but with the time-limit restriction, almost seems inevitable. Highest score is currently 1 lmao. I like it, maybe add shortcut buttons so I can place the dice faster? Like when the mouse is hovering over a dice and you press 1, it puts the dice into the first guy (Sir chester) if he requests it

My god I never expected such a positive comment to be perfectly honest with you, I'll print this out and frame it. Thank you and have a good day sir!

I get that feeling broski

Nice)

Oh god it's terrible because it's our first time and we have no clue what we're doing, thank you for passing by!

Cover photo was kind of misleading... by that I mean it lead me to an amazing game! If you'd like some update suggestions, a mini-map, shop (to spend the money), change in weaponry, more diverse rooms and bosses would be cool! I couldn't even manage to make a pathfinding algorithm for my game because this is my first ever serious attempt at creating a game, so I pray that you don't check out my dumbass game :')

Great game, great art and I really like how this could be speedran!

Bro this game is dope for being completed only in 48 hours, even with pre-existing audios. I can only play for about 10 minutes but it makes my head roaring with ideas! I'm asking for permission to use this "pre-RNG" theme, please! Alright, some improvements if you're looking to update the game

- Definitely add a "settings" button for customization

- Some continuity between games, like the same player sprite, being in the same position or something to not have an obvious disconnect

- More games so the 2nd dice uses all 6 sides (so add like 3 more games) and to reduce repetition

-Also to avoid repetition is to add a script that guarantees to not choose a previously played game, or at least not letting it possible to chain 2 or more of the same games

- I think the 3rd dice shouldn't decide the number of points received but rather the goal, say 1 is the easiest and 6 is the hardest/most time-consuming to achieve, the score will be the number of games themselves or something else!

Color me impressed and have a good day!