Awesome! My email is: gx26719@gmail.com
I also sent you an email too from this email address.
Thank you so much! It was a lot of fun making this game!
EmergencyHam
Creator of
Recent community posts
Hello! Thanks so much for the feedback! I made this game in about 5 days for a game jam. After final playtests I realized that the controls were a bit weird and I should have had them all be one button. The door is also a little bug where you can see the interact prompt but can't actually interact with it until you have all four gems. Right now, I can't change my files since the rating is in progress, but I want to fix this bug after. I am really sorry about that. Thanks so much for playing my game and for taking the time to leave this comment!
Hello! I noticed that when I am rating each of the games, I only have three options to rate: Usage of Thematic Elements, Visuals and Sound, and Worldbuilding / Story. For the other two categories: Ham, and fun & replayability, the jam page says you will vote on these. Does that mean you will be playing each of the games?
Also, how will the winner be decided? Will you pick the winner, or will it be best overall in the categories?
Thank you so much!
This is interesting. I don't know what I should be doing? I think the goal is to balance on the log, but the log doesn't actually move unless you move so there is no challenge. I do appreciate the mute button because the music is kind of loud. I noticed in the description you say it is your first game jam project. You should be proud of that! It takes a lot of effort to do this. Good job!
This is a cool little game. I like how the speed of the notes increases as time goes on. However, once they start getting fast the hit detection starts to get weird and it sometimes seems like it removes a life even though I hit the note. Besides that, I liked playing this game. I got a high score of 3637! Good job!
This is a cool game. The art is really nice and the story is cool. I did have a couple of issues with the game, and it took me way too long to realize I could dash up too. I thought I could only dash left and right.
First, the options button and quit button don't do anything. It doesn't really affect me, but I noticed they didn't work.
Second, the moving platforms are way too fast. It is extremely difficult to get on them, especially the third one at the start where it has a weird movement pattern.
This is an interesting game, and I had fun playing it! Good job!
You should not be sorry about this wall of text. I love hearing people's opinions of my game and stuff like this is so much more helpful than a "good game" or "nice visuals". I am really happy that you actually did come back again to try my game and I am so sorry that the save and quit doesn't work. What's weird is that I think it works for me because when I tested the continue button, I kept my tasks. I have a couple of guesses of why it might not be working but it honestly is a bit more complicated than I originally thought. As I am still kind of new to game dev, I am just very happy the game runs haha.
For the collisions I see what you mean with the telescope. The way I made my map was with multiple tilesets and used different layers for the floors, walls, and decoration. I got a bit hasty with making collisions for my decorations so they can definitely be a bit inaccurate. And for the slider minigame I think the hitboxes being inaccurate is just based on the speed of the arrows as in the inspector I have the hitbox be the exact size of the zone. I kind of noticed this when making the minigame but was running out of time by then so I just had to hope it was good enough.
For this jam I wanted to practice focusing more on the visuals of my game and try and make all the pixel art by myself since I want more practice doing that. I originally wanted the main character to be a human but after trying for a while I could not make anything I was happy with. I eventually decided that I should try and pick something that would be easy to animate like flying or hovering to try and save time lol. So that's how I decided on a hovering robot. I had assets in my mind but still wanted to try and stick to my original goal of making stuff by myself.
The enemy was also going to be completely different too. I had ideas of systems to actually distract the enemy, hide from them, and even temporarily disable them but had to scrap those ideas due to time. I also wanted the enemy to spawn these dangerous tasks once you got grabbed where instead of losing tasks completed (3 to be exact), these unstable tasks would spawn on the map, and you would have to repair them before they fail and decrease your completed task count. I was going to have 3 of them spawn so that is where the number came from but I kind of agree that it is way too punishing. If I was able to go back in time, I would put the max tasks completed to somewhere around 10 ish and have the tasks lost be 1-2 for dying but this type of information is imposable to know when making your game.
If I ever want to try and make this a full game, I would probably start with making the character a person and the enemy something more monster-like. Having more time would also be helpful as I could add more features that I wanted to add and make the collision fit things well. I feel like a lot of my excuses were because of time, but I guess that is just what happens in a short game jam like this... Just so much content has to be scrapped because of time limits. Eventually I would like to make a commercial game to sell on Steam and stuff, but I would like to wait a while before that.
All of this feedback has been genuinely so helpful, and I have learned more from this game than the others I have made. I am so grateful for this comment, and I am genuinely sorry that the saving doesn't work and that the punishment was too frustrating. I have never played Alien: Isolation but have seen a bit of gameplay of it and it means a lot that my game makes you think of it. I tried to address all the issues you had and gave my thoughts on them but if there is literally anything else, please dont be afraid to ask! I am addicted to seeing that bell go red lol. Hope this comment helps explain my thought process a bit and that blaming time isn't too annoying. Thank you again for playing my game and thanks so much for this comment.
One thing I have learned from doing a couple of game jams is that having the greatest number of ratings doesn't always mean you are the best or win. Sometimes great entries just don't get the visibility they deserve. What does matter is that you made something creative, polished, and genuinely fun — and people who do find it are enjoying it.
Game jams really are chaotic and most of the times winning is just luck. Having the most ratings doesn't mean you will place higher than other people too. An example in my first game jam I joined in was that I had 71 ratings and was one of the jams most rated games. I thought for sure I was going to get an extremely high placement like top 10 or something. Then when results came in I was surprised to see games with 20 ish ratings at the top. You should be really proud of whatever you build, no matter how many ratings it gets.
I cannot believe that I did not rate this game yet. I really thought I did because it does not show up in the haven't rated section of my rate page? I am so sorry about that. Onto the review.
This is a really complex game. For a while I had no idea what I was doing or what was happening. I was able to beat casual but not really fully knowing what things did made me unable to make real strategies. The text for the cards was a bit small on my screen, but it helped so much by having it expand when hovering over the cards. The music also sounds really cool but it is just a little bit distracting so I sadly had to turn it off when I was playing. From what I did understand, this is a really cool and original card game that I had fun trying to learn what to do. If there was an interactive tutorial like a fake practice game, I feel it would make this game so much better to learn. The art was also really nice and it appears that there is a lot of lore for just a simple card game!
You did a really great job making this!
Hey again! Just wanted to give you an update — I finished the downloadable builds and added a full save‑and‑quit system. I also fixed the bugs I knew about, so everything should feel a lot smoother now.
I’ll be updating the page with the desktop files as soon as the jam ends. I’m planning to upload builds for Windows, Mac, and Linux, but out of curiosity, which one do you use?
Thanks again for the awesome feedback. Hope you’re having a great day!
This is a cool management game. I had a lot of difficulty trying to learn what to do at first, but I was able to get good enough of a grasp on it to not die immediately lol. Besides the difficulty I just wish there was a way to disconnect the lines without destroying the pylon, which I did read the other comment about it and totally understand why it is how it is. This is a great game! Good job!
What is with the amount of content this game has!? This is insane... and for a week too! I really like this game. It is just so good. I also really like the look of the creature? cat? thing? It reminds me a bit of Ralsei from deltarune if they were the opposite of Ralsei since they like killing lol. Just the feeling that they know things we dont. This is a really well polished game! Great job!
This is a cool game! There was a little bug where the text said right click tuned on the flashlight but left click actually does. I like the upgrades of your light sources over time, and I did not expect the torch to be that bright lol. I felt a little bit lost at times, but I think this was a great game!
This is a really cool game. It's a bit disturbing that events like this are real but it's really cool you based a game off them. I had one issue when there were the enemies attacking me. After the first wave I tried going back into the house because I didn't know there were more waves and then I got stuck on the front porch and all the enemies teleported up onto the roof. This is a cool game. Good job!
Wow you really got a lot of use out of the theme! I liked the gameplay and the music was really cool. There were just a couple of little things. The first thing is in the story modes first minigame I was able to just go to the very top of the screen and not need to move. The other thing was I wish there was a way to skip the dialogue faster. I found myself finishing reading it pretty quickly but then having to wait for it to change to the next one. Just a few little things that I don't mind but still thought I should say. You did a good job with this game!
Ah yes, the locker... lol. I'm really happy someone noticed that secret. You won't get the combination by beating the game - you have to find it somewhere in the environment. To save you some time I hit it somewhere in one of my rooms. It's a 3-digit numerical password. Good luck if you come back and try to find it.
The not knowing where the enemy was was definitely an issue when I was playtesting the game. I tried solving it by adding the cameras, but I agree it could use a bit more work.
I'm glad you like the visuals! I'm super happy with how everything turned out, especially the shaders. Thanks so much for playing! Really glad you had fun!



