This game has excellent vibes, and the pixel art is really really chill and cozy and nice, very pretty~
The idea of puzzling out the game worked really well for me, at least I feel very comfortable making and serving the orders :3
The music loop sets the mood quite well for the game.
The game reminds me of Cart Life, a long time favorite game of mine. Excellent job.
I sadly ran into a bunch of bugs, two of which ultimately made me unable to progress. The second one kept me from playing beyond day three.
I’ll try to explain the four mechanical bugs I ran into (seen in the screenshot collage):
- The thingies that the ground coffee goes into got stuck in the coffee maker, first one (which was progressable), but when they both got stuck, I couldn’t continue and had to reset. Day 1
- Moving the ground coffee holder thingie around eventually caused it to completely disappear, leaving me with only one thingie for the rest of that day. It came back the next day, though. Day 2 I think.
- Just a graphical glitch with everything but the coffee inside the cup going invisible. I also couldn’t place the cup/cups on the mat for the sprinkling, but figured out that I could drag the cup to the sprinkles instead of the other way around. Was able to progress that way. Day 3.
- One of the customers asked for a tiny cup with both sprinkles. Dark first, then light. Despite following the order (three times), they never accepted the coffee I made for them, making me unable to progress further past day 3.

Of course, game breaking bugs are unfortunate but this is a jam, and the vision for the game (as well as the gameplay itself when disregarding the bugs) really shines through. Excellent work!















