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10 Second Lander's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #8 | 4.000 | 4.000 |
Use of the Limitation | #20 | 3.636 | 3.636 |
Overall | #26 | 3.659 | 3.659 |
Presentation | #52 | 3.455 | 3.455 |
Concept | #53 | 3.545 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
JD557
Software used
Aseprite, Audacity, Gimp, Minart, Neovim, Scala
Use of the limitation
Each level has a 10 second time limit (not very original, I know)
Cookies eaten
One Apfeltaschen and one croissant
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Comments
Great game, really enjoyed it, the gameplay is simple but efficient, the art is cool too, good job.
I didn’t expect much based on the game image and no screenshots, but this game was surprisingly enjoyable!
I found that having the 10 second time limit meant I took way different descent decisions than I otherwise would; no time for safe maneuvers :D
Sometimes the landing pads are barely visible on the start screen, making the first second or two very frantic compared to the descent. I’m not sure if this was intentional.
I got to the dark levels, but didn’t manage to complete all of them.
All in all, a simple and effective implementation of Lunar Lander, good job!
Thank you for your feedback
Yes, it was intentional. I actually wanted to implement some kind of guiding arrow, but ended up just adding the zoom out.
I’m really happy that someone reached the dark levels. If it makes you feel better, that means you have beaten the game - there’s no end level and the difficulty doesn’t increase after that 😄
This game brings back the nostalgia of the classic landing games I used to play. It's very challenging to land the ship and I haven't succeeded yet, but I'm not giving up. I think it would be awesome to see some fireworks when the lander crashes. Great work on this game!
The feeling of carefully aiming for the landing pad amidst only the warning sound and the dry booster noise is unique to this game. the UI also makes you feel like an actual astronaut. One is always alone when embarking on a critical mission.
Hey, we had the same idea. :D
The game is a well rounded package, only music is missing, and the difficulty could ramp up a bit more in my oppinion, but other than that, well done. :)
Well implemented, the game is addictive haha, I loved that the levels are generated so it becomes less repetitive.