Thank you.
Yeah, I wanted to add a blob shadow to make it a bit easier to tell, but doing that correctly was a bit harder than I expected, so I ended up not doing it for the jam.
It would be cool to see a comparison between this and traditional vertex colors.
(I saw that there’s a mention I’m the paper, but it’s just that).
For example, I imagine that, while this technique could be used on the 3d editor, a post processing step:
Then the engine wouldn’t even need to use the texture, it would just be color interpolation!
But maybe there’s more to this technique. After all, it does allow the artists to have non-linear gradients.
Thank you for your feedback
Yes, it was intentional. I actually wanted to implement some kind of guiding arrow, but ended up just adding the zoom out.
I’m really happy that someone reached the dark levels. If it makes you feel better, that means you have beaten the game - there’s no end level and the difficulty doesn’t increase after that 😄
Had a great time with the game. It’s a shame that (at least for me), the “retry” button wasn’t working, so I had to refresh the page after each playthrough.
One thing: I think you accidentally set the “Classification” setting on your game as “Game Assets” instead of “Games” - I see a “Run asset pack” button to launch the game.
FYI, looks like this game doesn’t work on Firefox, you might want to add a disclaimer.
It’s a really weird bug, everything is fine, but the bullet collision doesn’t work. Took me a while to find out why I couldn’t shoot anything 😅
The experience was enjoyable but, as grey said, I think it would be nicer if it forced you to go back to the rocket. It feels to easy to keep your oxygen at 10 by killing UFOs.