I posted a comment on the game page but it said it needs to be approved by a moderator for some reason, but I wanted you to see my feedback. I think the game has charm and I enjoyed the atmosphere. I was confused on how to pick up the pictures, I couldnt figure it out or do they not disappear after collecting them? I think that part could be more clear. I did have some collision issues with the walls and got stuck a few times unfortunately forcing me to restart. I did actually enjoy the shooting at the tikis, I thought it was goofy but in a positive way. The hit registration on the tikis could've been improved and they did see to be able to shoot through walls as well. I dont mean to seem hyper critical, I just believe that there is potential that could be expanded upon.
Elovator
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That game is very fun, its a really neat concept that I think is very satisfying to play. I do wish however there was an actual thing stopping you from saving them all besides just skill level. Because I didnt actually miss any and the end screen even said "Souls you couldn't save: 0" so it does feel like the theme is lost on that end. It's a fun and unique experience though and I had a nice time with it.
I love the rise of these types of games emulating old PC desktops, and this is no exception. I love how simple yet effective the pop up idea works to make an engaging, frantic, and stressful game. I think the game could've been aided by having background music that maybe even sped up as your time was running out, to further draw out that stressful nature. Overall great experience, I really enjoyed this.
I enjoyed the background music and audio design greatly, but I wish the gameplay had a little more depth. Both levels were practically identical besides the visual differences. Which while I'm mentioning it I did think the visuals were very nice. But if the second level had maybe a different type of obstacle or a second one in addition to the meteors I think it would've helped to keep things from becoming stale.
I love the art style. It's simplistic but just oozing with charm. The game play loop is quite fun although there wasnt much deterring me from just spamming the crush for free points at the beginning until it finally locks you out from it. The music also could get a bit repetitive. All in all though I really had a lot of fun with this one, and I adore your art direction.
The art style is a definite high point. The vibe of the game is simply immaculate but I do wish there was a little more depth to the healing aspect since most of the time it just felt all I could do was apply band-aids, where the bugs(?) were a nice deviation that I wish I saw more. I also walked into the wheelchair and started floating which had no effect on gameplay but was funny.
