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I definitely felt some Iron Lung inspiration in this one which I dont think is a bad thing, I actually think that a small experience like that works in your favor with this game.

I think the audio of the actual crane? Booth? I'm not sure what to refer to it as couldve been a bit quieter. Normally I would say I could just turn the game down but the contrast between the booth and the background audio was so drastic I feel like I wouldn't have been able to hear the ambiance at all.

My biggest problem with the actual crane is I wish it would move a little faster, especially moving back in, cause at that point I either have the pod or I dont there isnt much need for it to linger around for so long, and it halted me for a while when I want to be able to get to the next pod. 

I think there couldve been something in the booth maybe like a written note or something to explain what Im supposed to want and what Im not, cause to be honest I was just accepting all pods and then at the end I saw I got a lot of negative points from one of them.

Also after I had docked my fifth pod all of the pods on the radar disappeared and I don't know if that was intentional or not but had me a bit confused.

Lastly, I think there could be a little more going on in the ocean, dead space was also something I struggled with in my project so I know how difficult it could be especially in such a short development time frame but I think it could enhance the experience greatly if the ocean had more than just the pods and nothing more.

I don't mean to sound too harsh, I just wanted to point out the negatives because I really like the atmosphere and the creativity of this entry but there was just a few key flaws that I think bring down the experience a bit. Overall I still thought this was a really cool entry definitely enjoyed my time with it!

You got it! Iron Lung is definitely a inspiration: single scene, eerie atmosphere, questionable objective.

Good point about the booth gears volume, not the first time I hear this feedback! About the speed of the movement, I wanted it to not be super responsive to create some tension, but I guess since this is very unfinished, it annoys more than creates tension at this point.

I thought about a written note or something, didn't have time to give more thought to the story, decided to focus on the core loop mechanics.

The disappearing is because I just configured too little pods to spawn, like 15 in total, then nothing...  :/ Idea is that this one would be in space, and there would be debris drifting around, perhaps oxygen leak, other interesting alerts...

I'm definitely interested in taking this project forward so thanks a lot for the valuable feedback!
Cheers!