I definitely felt some Iron Lung inspiration in this one which I dont think is a bad thing, I actually think that a small experience like that works in your favor with this game.
I think the audio of the actual crane? Booth? I'm not sure what to refer to it as couldve been a bit quieter. Normally I would say I could just turn the game down but the contrast between the booth and the background audio was so drastic I feel like I wouldn't have been able to hear the ambiance at all.
My biggest problem with the actual crane is I wish it would move a little faster, especially moving back in, cause at that point I either have the pod or I dont there isnt much need for it to linger around for so long, and it halted me for a while when I want to be able to get to the next pod.
I think there couldve been something in the booth maybe like a written note or something to explain what Im supposed to want and what Im not, cause to be honest I was just accepting all pods and then at the end I saw I got a lot of negative points from one of them.
Also after I had docked my fifth pod all of the pods on the radar disappeared and I don't know if that was intentional or not but had me a bit confused.
Lastly, I think there could be a little more going on in the ocean, dead space was also something I struggled with in my project so I know how difficult it could be especially in such a short development time frame but I think it could enhance the experience greatly if the ocean had more than just the pods and nothing more.
I don't mean to sound too harsh, I just wanted to point out the negatives because I really like the atmosphere and the creativity of this entry but there was just a few key flaws that I think bring down the experience a bit. Overall I still thought this was a really cool entry definitely enjoyed my time with it!