A permanent bleed state is a very creative way to enforce a literal countdown on the player (acting as both health bar and time limit). There's a sort of "idle game" feel to the game in the sense that you need to increment enough blood points across runs in order to purchase upgrades that will make succeeding runs much easier. I was also initially under the impression that the game would end once you defeated the enemy wizard, so the reveal that there was an entire second level caught me off guard but in a good way, since that meant more gameplay content.
One issue I did notice is that the game starts to lag a bit when too many player projectiles (either from the default magic spell or from the "nail spread" powerup) appear on screen, which can cause the frame rate to get choppy when playing "reckless" (as KingsbladeGames put it). There's also some graphical bugs such as the main character still standing once her health pool reaches 0 or not playing her dash/slide animation while spellcasting (likely because there's no animation for this situation), but the overall game is very solid for its playtime length and replayability.


